Auction House / Pawnshop

lightbringer

Heir
Customer
Is possible make to auction/pawnshop discount a percentage of the sale value, ex.: Sold item for 400 currecy - 10% tax = seller recieve 360 currecy.
 
Is possible make to auction/pawnshop discount a percentage of the sale value, ex.: Sold item for 400 currecy - 10% tax = seller recieve 360 currecy.
# Pawnshop sell tax item id
# Default: 57
PawnShopTaxItemId = 57
# Pawnshop sell tax price
# Default: 1000
# Pawnshop sell tax for Augmented items
# Default: 57
PawnShopAugmentedTaxItemId = 57
PawnShopAugmentedTaxItemCount = 1000
PawnShopTaxItemCount = 1000


or you ask about percent's ?
 
# Pawnshop sell tax item id # Default: 57 PawnShopTaxItemId = 57 # Pawnshop sell tax price # Default: 1000 # Pawnshop sell tax for Augmented items # Default: 57 PawnShopAugmentedTaxItemId = 57 PawnShopAugmentedTaxItemCount = 1000 PawnShopTaxItemCount = 1000 or you ask about percent's ?
Percents
Using this config they Will pay when add or remove a item. So i want make only a percent tax when the item are sold.
 
and?
# Pawnshop sell tax item id
# Default: 57
PawnShopTaxItemId = 57
# Pawnshop sell tax price
# Default: 1000
# Pawnshop sell tax for Augmented items
# Default: 57
PawnShopAugmentedTaxItemId = 57
PawnShopAugmentedTaxItemCount = 1000
PawnShopTaxItemCount = 1000


or you ask about percent's ?

:(
 
Will work like this or i did something wrong on config? @Deazer
They will pay the new tax on add?
PawnShopCurrencyItemIds = 4037
# Pawnshop minimal item search query length
# Default: 3
PawnShopMinQueryLength = 3
# Pawnshop sell tax item id
# Default: 57 and amount 1000
PawnShopTaxItemId = 57
PawnShopTaxItemCount = 1000
PawnShopAugmentedTaxItemId = 57
PawnShopAugmentedTaxItemCount = 1000
# Tax on the sale of an item as a percentage,
# For example, if an item is sold for 1000 Coin of Luck, then with the value PawnShopTaxPercent = 10. 100 Coin of Luck will be charged
PawnShopTaxPercent = 10.
PawnShopAugmentedTaxPercent = 0.
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yes of course, pay on add.
There is no way to guarantee that the seller will own the currency to remove the tax at the time of sale to another player. That's why we pick it up right away
 
Last edited:
yes of course, pay on add.
There is no way to guarantee that the seller will own the currency to remove the tax at the time of sale to another player. That's why we pick it up right away
you have a point, ty, will be think how i can use and adapt on my project, again, ty
 
yes of course, pay on add.
There is no way to guarantee that the seller will own the currency to remove the tax at the time of sale to another player. That's why we pick it up right away
Hi!

Is it not possible to change it at the time of sale?

Exemple:

I put the Draconic Bow for 100 Coin of Luck, but after I sell it, I only get 90.
 
Deazer explained the reason for that above.
Exactly! That’s what I don’t understand — how is it not possible to ensure that the system removes 10 coins? Since the Action says 100 Coin of Luck, when the player buys it, it means they have 100 in their bag, so it should only deliver 90 to the player who sold it.
 
It takes a percentage of taxes after a sale. There's also a setting for a fixed amount that it takes immediately, as requested.
its ALREADY done. It works like that
 
##### Enable Auctioner #####
PawnShopEnabled = True
# Pawn shop items classes for trade
# Available values: ALL,WEAPON,ARMOR,JEWELRY,ACCESSORY,CONSUMABLE,MATHERIALS,PIECES,RECIPIES,SPELLBOOKS,MISC,OTHER
# Default: WEAPON;ARMOR;JEWELRY
PawnShopItemClasses = ALL,WEAPON,ARMOR,JEWELRY,ACCESSORY,CONSUMABLE,MATHERIALS,PIECES,RECIPIES,SPELLBOOKS,MISC,OTHER
# Amount of items per page. To high value may crash client!
# Default: 10
PawnShopItemsPerPage = 8
# Minimum enchant level for pawnshop trade. Apply only for weapons.
# Default: 0
PawnShopMinEnchantLevel = 0
# The ability to sell the Augmented items
PawnShopAllowTradeAugmentedItems = False
# Pawnshop currency item ids. e.g. 57;4037;6673
# Default: 57
PawnShopCurrencyItemIds = 3470,9503,57
# Pawnshop minimal item search query length
# Default: 3
PawnShopMinQueryLength = 3
# Pawnshop sell tax item id
# Default: 57 and amount 1000
PawnShopTaxItemId = 57
PawnShopTaxItemCount = 1000000
PawnShopAugmentedTaxItemId = 57
PawnShopAugmentedTaxItemCount = 1000
# Tax on the sale of an item as a percentage,
# For example, if an item is sold for 1000 Coin of Luck, then with the value PawnShopTaxPercent = 10. 100 Coin of Luck will be charged
PawnShopTaxPercent = 10.
PawnShopAugmentedTaxPercent = 0.
# Pawnshop refund item id
# Default: 57
PawnShopRefundItemId = 57
# Pawnshop refund price
# Default: 10000
PawnShopRefundItemCount = 10000

I am currently using these configurations. What would be the appropriate configuration to apply after the sale?
 
I am currently using these configurations. What would be the appropriate configuration to apply after the sale?
  • The percentage tax is deducted after the item is sold at the Pawn Shop.
Code:
# Tax on the sale of an item as a percentage,
# For example, if an item is sold for 1000 Coin of Luck, then with the value PawnShopTaxPercent = 10. 100 Coin of Luck will be charged
PawnShopTaxPercent = 0.
PawnShopAugmentedTaxPercent = 0.
 
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