Auto-Use item (LIKE SOULSHOT IN BAR)

WhiteMonge

Heir
Customer
How can I set one item to be automatic use in the skill bar?
like soul shot D grade, you just right-click on it and it's automatic with a glass panel on it.

item_name_begin id=1463 name=[Soulshot: D-grade]

<etcitem id="1463" name="Soulshot: D-grade">
<!-- [soulshot_d] -->
<set name="class" value="CONSUMABLE"/>
<set name="crystal_type" value="D"/>
<set name="icon" value="icon.etc_spirit_bullet_blue_i00"/>
<set name="price" value="10"/>
<set name="stackable" value="true"/>
<set name="type" value="OTHER"/>
<set name="weight" value="3"/>
</etcitem>

i dont think the secret/solution is at server XML or itemname/etrcitemgrp.dat files on system...

someone knows how to make it? thanks
 
mmmm, the interface makes it toogle, i think is what u looking for...
anyway the item must be consumable . obviously .

luceras already has .acp for mana cp and life potions.

what r u looking to make it toogle?
 
basically I created a buff book item >>>>>>>>>

<etcitem id="97276" name="Buff Book">
<set name="reuse_delay" value="300000"/>
<set name="class" value="CONSUMABLE"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.icon"/>
<set name="stackable" value="true"/>
<set name="dropable" value="false"/>
<set name="sellable" value="true"/>
<set name="tradeable" value="true"/>
<set name="storeable" value="true"/>
<set name="type" value="OTHER"/>
<skills>
<skill id="97276" level="1"/>
</skills>
<cond msgId="1508">
<not>
<player olympiad="true"/>
</not>
</cond>
</etcitem>

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> and i wish it would be automatic >> if reuse relay is "300000" i want the item to be consumed automatically every "300000" amount of time.
I tried to insert it in auto HP POTIONS config (sounded like a good idea at first), but **if** the mobs dont have enough attack to lower your HP you'll be there all night in auto farm without buffs...
get it?? hahaha thanks for the answers guys, still need help!!
 
basically I created a buff book item >>>>>>>>>

<etcitem id="97276" name="Buff Book">
<set name="reuse_delay" value="300000"/>
<set name="class" value="CONSUMABLE"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.icon"/>
<set name="stackable" value="true"/>
<set name="dropable" value="false"/>
<set name="sellable" value="true"/>
<set name="tradeable" value="true"/>
<set name="storeable" value="true"/>
<set name="type" value="OTHER"/>
<skills>
<skill id="97276" level="1"/>
</skills>
<cond msgId="1508">
<not>
<player olympiad="true"/>
</not>
</cond>
</etcitem>

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> and i wish it would be automatic >> if reuse relay is "300000" i want the item to be consumed automatically every "300000" amount of time.
I tried to insert it in auto HP POTIONS config (sounded like a good idea at first), but **if** the mobs dont have enough attack to lower your HP you'll be there all night in auto farm without buffs...
get it?? hahaha thanks for the answers guys, still need help!!
ok but, why dont u do it a toogle skill with all stats of full buff?


i mean a skill like vicious stance with stats of (for example) acumen empower zeker concen siren mysitc renewal champ magnus idk. OR make the "buff book " skill id .

what does skill id="97276" do?
 
ok but, why dont u do it a toogle skill with all stats of full buff?


i mean a skill like vicious stance with stats of (for example) acumen empower zeker concen siren mysitc renewal champ magnus idk. OR make the "buff book " skill id .

what does skill id="97276" do?
because it's not meant to be a pvp server or to have custom buffs.
i wish to keep the same original buffs in the bar using this item.

<skill id="97276" levels="1" name="Fighter Book" >
<set name="magicType" val="SPECIAL" />
<set name="icon" val="icon.icon" />
<set name="hitCancelTime" val="500" />
<set name="itemConsumeId" val="97276" />
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="EFFECTS_FROM_SKILLS" />
<set name="addSkills" val="4357;2;1309;3;4360;3;4346;4;4345;3;4349;2;1310;4;1062;2;4347;6;4348;6;274;1;275;1;271;1;269;1;264;1;304;1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isHandler" val="true" />
<set name="altUse" val="true" />
</skill>
 
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