only if player make relog damage are flush like at official server. if the enemy party arrives and kills you after you dealt more than 50% damage, the drop is guaranteed to be yours. This is how it works on the official server, enemy party have to wait 5 minutes for the drop to be unlocked
In the video I published, I after all, we test all this:
1. I moved the boss outside of its maximum range, so that it returned to an original spwawn
2. The boss also killed me
3. I went to the city and returned to the boss
4. I relogin the character
5. I relogin the account
6. I waited more than an hour.
And the damage never resets. Only the "hate" category is reset, the "damage" category was never reset.
This does not work on a pvp server, can you make a configuration so that the damage is reset faster? or make it work the same as the "hate" category? or change the drop protection to the winners of the "hate" category?
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Our problem on the pvp server is that the players do the most damage to the boss and that's it, they have a 100% guaranteed drop, so it's boring. You can make that modification, it will be more competitive and entertaining for everyone. On other platforms they reset the boss by removing the boss from the maximum range to respawn, when dying, when leaving the area, so the players always concentrate on doing pvp and can win the drop, however now, it is not enough, it does the maximum of damage to the boss and that's it, you won the drop, you return with flames of invisibility and collect all items the boss drop, and then you dance to them if you want, you understand.
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We hope you can help us.