Hello Lucerians, im facing a problem with adding new weapons in client when im adding a new weapon to the Weapongrp_Classic.dat all of my shields disappear here is the weapon that im adding.
item_begin tag=0 object_id=36207 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=35 drop_texture={{[LineageWeapons2.R97_megerlos_m00_wp];{[LineageWeaponsTex2.R97_megerlos_t00]}}} icon={[icon.weapon_the_dagger_of_hero_i01];[None];[None];[None];[None]} durability=-1 weight=500 material_type=steel crystallizable=0 related_quest_id={} color=2 is_attribution=0 property_params=0 icon_panel=[icon.pannel_cursed] complete_item_dropsound_type=[dropsound_complete_weapon] inventory_type=equipment body_part=artifact_a7 handness=12 wp_mesh={{[LineageWeapons2.R97_megerlos_m00_wp]};{1}} texture={[LineageWeaponsTex2.R97_megerlos_t00]} item_sound={[ItemSound.public_sword_shing_5];[ItemSound.dagger_2];[ItemSound.sword_small_6];[ItemSound.dagger_6]} drop_sound=[ItemSound.itemdrop_dagger] equip_sound=[ItemSound.itemequip_dagger] effect=[None] random_damage=5 weapon_type=dagger crystal_type=s mp_consume=0 soulshot_count=1 spiritshot_count=1 curvature=1000 UNK_10=0 can_equip_hero=1 is_magic_weapon=0 ertheia_fist_scale=1.0 junk=51 Enchanted={{[LineageWeapons.rangesample];{1.6;1.2;1.2};{8.0;0.0;0.0};{0.0;0.0;0.0};1.0;1.0;0.0;{0.0;0.0;0.0};{0.0;0.0;0.0};{0.0;0.0;0.0}}} variation_effect_type={2;0;0;0;0;0} variation_icon={[None]} ensoul_slot_count=0 is_ensoul=0 item_end
anyone know what is the issue? it seems that the code itself looks good...
item_begin tag=0 object_id=36207 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=35 drop_texture={{[LineageWeapons2.R97_megerlos_m00_wp];{[LineageWeaponsTex2.R97_megerlos_t00]}}} icon={[icon.weapon_the_dagger_of_hero_i01];[None];[None];[None];[None]} durability=-1 weight=500 material_type=steel crystallizable=0 related_quest_id={} color=2 is_attribution=0 property_params=0 icon_panel=[icon.pannel_cursed] complete_item_dropsound_type=[dropsound_complete_weapon] inventory_type=equipment body_part=artifact_a7 handness=12 wp_mesh={{[LineageWeapons2.R97_megerlos_m00_wp]};{1}} texture={[LineageWeaponsTex2.R97_megerlos_t00]} item_sound={[ItemSound.public_sword_shing_5];[ItemSound.dagger_2];[ItemSound.sword_small_6];[ItemSound.dagger_6]} drop_sound=[ItemSound.itemdrop_dagger] equip_sound=[ItemSound.itemequip_dagger] effect=[None] random_damage=5 weapon_type=dagger crystal_type=s mp_consume=0 soulshot_count=1 spiritshot_count=1 curvature=1000 UNK_10=0 can_equip_hero=1 is_magic_weapon=0 ertheia_fist_scale=1.0 junk=51 Enchanted={{[LineageWeapons.rangesample];{1.6;1.2;1.2};{8.0;0.0;0.0};{0.0;0.0;0.0};1.0;1.0;0.0;{0.0;0.0;0.0};{0.0;0.0;0.0};{0.0;0.0;0.0}}} variation_effect_type={2;0;0;0;0;0} variation_icon={[None]} ensoul_slot_count=0 is_ensoul=0 item_end
anyone know what is the issue? it seems that the code itself looks good...