ctf again

geoniz

Heir
Customer
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i would make a video but i am exausted from this sh1t. i may record one if people here do not understand
so let's go:
ctf Flags: in the case that both flags taken at the same time

when (team1) player takes enemy flag->it just dissapears from enemy (team2) spawn
->making it impossible for (team2) players to score/to find the base of their own flag. (you try find an invisible spot around 50-100 players........)
make flags to not dissapear or SPAWN 2ND npc so the score-base is VISIBLE

in addition to that when any player returns with flag:
SOMETIMES you need to go RIGHT NEXT to your team flag to score
and SOMETIMES you score from 600 distance afar which adds more to the visible/invisible base.....
give static radius to this one.....or make the score count when player reaches right on the flag (target the flag or try to talk to it for the point to register)

in another addition to the previous WTFs:
a saggitarious with hawkeye buff will HIT AND KILL AND TAKE the flag from 1000 distance afar WTF with this
make the flags so that you can take a flag if you reach the flag-npc and not by the need to kill the flag-npc

yes okay i made another post like it is not posted already 10 times here.
i am sorry for that. it is just that the ctf event is to be fixed or DELETED.
the way it works now.......well i should not call it "working state" event.,

so many requests
 
Last edited:
in another addition to the previous WTFs:
a saggitarious with hawkeye buff will HIT AND KILL AND TAKE the flag from 1000 distance afar WTF with this
make the flags so that you can take a flag if you reach the flag-npc and not by the need to kill the flag-npc
I asked for this in another topic, Deazer added the possibility of changing the npc and flag ID, so I think it's up to us to create our own script in an npc where the flag is delivered with the talk action and not on death. Even so, I still think it should be standard to get the flag just by clicking on the npc, without needing to kill it.
 
i would make a video but i am exausted from this sh1t. i may record one if people here do not understand
so let's go:
ctf Flags: in the case that both flags taken at the same time

when (team1) player takes enemy flag->it just dissapears from enemy (team2) spawn
->making it impossible for (team2) players to score/to find the base of their own flag . (you try find an invisible spot around 50-100 players........)
make flags to not dissapear or SPAWN 2ND npc so the score-base is VISIBLE

in addition to that when any player returns with flag:
SOMETIMES you need to go RIGHT NEXT to your team flag to score
and SOMETIMES you score from 600 distance afar which adds more to the visible/invisible base.....
give static radius to this one.....or make the score count when player reaches right on the flag (target the flag or try to talk to it for the point to register)

in another addition to the previous WTFs:
a saggitarious with hawkeye buff will HIT AND KILL AND TAKE the flag from 1000 distance afar WTF with this
make the flags so that you can take a flag if you reach the flag-npc and not by the need to kill the flag-npc

yes okay i made another post like it is not posted already 10 times here.
I am sorry for that. it is just that the ctf event is to be fixed or DELETED.
the way it works now......well i should not call it "working state" event.,

so many requests
you are absolutely right about everything the ctf is a big problem for all of us it should be fixed
 
I asked for this in another topic, Deazer added the possibility of changing the npc and flag ID, so I think it's up to us to create our own script in an npc where the flag is delivered with the talk action and not on death. Even so, I still think it should be standard to get the flag just by clicking on the npc, without needing to kill it.
the npc id is spawned via the script of the event.....either the script get fixed from the source or you (and me and all) buy another ready ctf script made correctly.

i mean the flag is Npc type and the event is converting it to another type of monster or something....
the event it's self is making it killable.
 
the npc id is spawned via the script of the event.....either the script get fixed from the source or you (and me and all) buy another ready ctf script made correctly.

i mean the flag is Npc type and the event is converting it to another type of monster or something....
the event it's self is making it killable.
I believe that there is no reason to buy a script, the ideal is to make it from the source and get it from there properly and as it should be
 
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