that is a game client function, client auto select. On the official server, I created a macro for myself that switched the target to my character. Under this condition, the target was not switched to the attacker.Hello, is possible disable the auto target when other player/mob attack you?
big Fthat is a game client function, client auto select. On the official server, I created a macro for myself that switched the target to my character. Under this condition, the target was not switched to the attacker.
Where exactly to look - I don't know
that is not aggro.... at all, If you keep the target on yourself, you will not be transferred at all to the target that is attacking you.big F
I search in interface.u but I dont find nothing related with agro/auto select
I've seen, for example, that with Active Anti-Cheat, Strix Guard or Smart Guard, it gets disabled, so I'm sure it's something to do with engine.dll or window.dll. It's really difficult, so it's a lost causethat is not aggro.... at all, If you keep the target on yourself, you will not be transferred at all to the target that is attacking you.
Server skill - for example, aggression, will switch the target from anywhere.
Is it possible to activate debug mode in Lucera to see which packets are being sent?that is not aggro.... at all, If you keep the target on yourself, you will not be transferred at all to the target that is attacking you.
Server skill - for example, aggression, will switch the target from anywhere.
that is not about packets at all....Is it possible to activate debug mode in Lucera to see which packets are being sent?