Don't remove hot spring buffs in pvp events?

walker975

Vassal
Customer
is there a setting available so that when the player is reborn, he doesn't lose the hot spring debuff along with the others?
 
When the character dies on the server and is reborn, all debuffs are removed, since hot spring buffs are debuffs and are removed as well, I want this not to happen
 
When the character dies on the server and is reborn, all debuffs are removed, since hot spring buffs are debuffs and are removed as well, I want this not to happen
don't know if you specific talk when inside event, but normaly this does not happen.
you die,, then you revive with buffs/debuffs until they face out as long as you have noblesse....or a config to not loose effects on death
 
This only happens in PvP events (TvT and CTF)
well as i read inside configs there is nothing about debuffs...i really don't know what is the exact function of:

# Enables or disables dispelling buffs before the event starts.
TVT_DispelBuffs = True
i haven't dug inside the core to see how this works but,

have you tried this one:
# Enables or disables buff protection during the event.
TVT_BuffProtection = False

from what i see, a temporal solution would be, to add these effects (like malaria flu) here in configs:

# PvP Event buff on Revive
PvPEventMageBuffOnRevive =
PvPEventWarriorBuffOnRevive =
 
Has anyone found a way to keep the buffs from disappearing when the player dies? either it has nobles or it doesn't?
 
Has anyone found a way to keep the buffs from disappearing when the player dies? either it has nobles or it doesn't?
with noblesse and configs set:
TVT_BuffProtection = True
CTF_BuffProtection = True
and so on....buffs stay for sure after death.!

but with out noblesse i think you only have this option:
Configs:

PvPEventMageBuffOnRevive =
PvPEventWarriorBuffOnRevive =
# Increased buff time during resurrection at an event. Example: 3600 (1 hour + base time)
PvPEventBuffTimeOnRevive = 0
 
nice, I found them, that's how I have them, the issue is that if they don't nobles them again and someone throws them, they are left without a buff, they have to nobles them again every time
 
nice, I found them, that's how I have them, the issue is that if they don't nobles them again and someone throws them, they are left without a buff, they have to nobles them again every time
ok then give players a 2nd choise to risk not getting noblesse :D
insert buff sets in these configs :D

Code:
PvPEventMageBuffOnRevive =
PvPEventWarriorBuffOnRevive =
and so on
 
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