Drop Rate / Chance

Uranius

Vassal
Customer
I did some tests, I would like to know if there is a way to increase the chance of falling Items.
Whit RateDropItems = 2.5 for example i have drop rate for silver nugget to [2-24] and chance 8%
if i make RateDropItems = 5. the drop rate for silver nugget increase to [2-48] and chance the same 8%

Now how i can increase only the Chance and not multiplier drop items?

I have test this feature, but have the some problem:
XML:
# True - like official Premium Account system drop. Fewer items, but longer range (Old system)
# False - how to increase the pirate servers PTSa. More items, but less range (New system)
AltMultiDrop = true or false
 
only quantity rated, not chance
The only solution is to manually multiply every single drop, is there a quick way to do it? with a program for example, which automatically multiplies all the drops of all the mobs?
XML:
<rewardlist type="SWEEP">
      <reward item_id="960" min="1" max="1" chance="0.3097"/><!--i need to edit only the number chance="0.3097 x 2"-->
      <reward item_id="1876" min="1" max="3" chance="77.4226"/>
      <reward item_id="4042" min="1" max="1" chance="12.9038"/>
    </rewardlist>
    <rewardlist type="RATED_GROUPED">
      <group chance="70.0">
        <reward item_id="57" min="3115" max="6359" chance="100.0"/>
      </group>
      <group chance="47.427">
        <reward item_id="5545" min="1" max="1" chance="0.2205"/><!--i need to edit only the number chance="0.2205 x 2"-->
        <reward item_id="5529" min="1" max="1" chance="0.2205"/>
        <reward item_id="2500" min="1" max="1" chance="6.0E-4"/>
        <reward item_id="5546" min="1" max="1" chance="0.2422"/>
        <reward item_id="151" min="1" max="1" chance="6.0E-4"/>
        <reward item_id="81" min="1" max="1" chance="6.0E-4"/>
        <reward item_id="1873" min="1" max="1" chance="32.1476"/>
        <reward item_id="1868" min="3" max="9" chance="26.7891"/>
        <reward item_id="1895" min="1" max="1" chance="22.962"/>
        <reward item_id="959" min="1" max="1" chance="0.0033"/>
        <reward item_id="4042" min="1" max="1" chance="1.3395"/>
        <reward item_id="1876" min="1" max="1" chance="16.0735"/>
      </group>
 
The only solution is to manually multiply every single drop, is there a quick way to do it? with a program for example, which automatically multiplies all the drops of all the mobs?
XML:
<rewardlist type="SWEEP">
      <reward item_id="960" min="1" max="1" chance="0.3097"/><!--i need to edit only the number chance="0.3097 x 2"-->
      <reward item_id="1876" min="1" max="3" chance="77.4226"/>
      <reward item_id="4042" min="1" max="1" chance="12.9038"/>
    </rewardlist>
    <rewardlist type="RATED_GROUPED">
      <group chance="70.0">
        <reward item_id="57" min="3115" max="6359" chance="100.0"/>
      </group>
      <group chance="47.427">
        <reward item_id="5545" min="1" max="1" chance="0.2205"/><!--i need to edit only the number chance="0.2205 x 2"-->
        <reward item_id="5529" min="1" max="1" chance="0.2205"/>
        <reward item_id="2500" min="1" max="1" chance="6.0E-4"/>
        <reward item_id="5546" min="1" max="1" chance="0.2422"/>
        <reward item_id="151" min="1" max="1" chance="6.0E-4"/>
        <reward item_id="81" min="1" max="1" chance="6.0E-4"/>
        <reward item_id="1873" min="1" max="1" chance="32.1476"/>
        <reward item_id="1868" min="3" max="9" chance="26.7891"/>
        <reward item_id="1895" min="1" max="1" chance="22.962"/>
        <reward item_id="959" min="1" max="1" chance="0.0033"/>
        <reward item_id="4042" min="1" max="1" chance="1.3395"/>
        <reward item_id="1876" min="1" max="1" chance="16.0735"/>
      </group>
Microsoft exel
 
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