Location Information:
Augment id and stats - gameserver/data/optiondata/
The chances of catching LS - gameserver/data/variation_data.xml
In what items can be inserted and prices for variation - gameserver/data/variation_group.xml
Description structure gameserver/data/optiondata/
<Optiondata id = "2600"> - ID of the LS (stat/skill)
<For>
<Add order = "0x40" stat = "maxMp" value = "20.72" /> - stats
<Add order = "0x40" stat = "regCp" value = "0.28" /> - stats
Description gameserver/data/variation_data.xml
<Variation_data mineralId = "8723"> - id Life Stone himself in this example, Life Stone - Level 46
<Options type = "WARRIOR"> - type Weapon to which variation1 variation2 will be applied in this case to the Physical weapons
<Variation1> - opsheny for variation1
<Group chance = "100.0"> - the drop rate of the group. groups can not exceed 100%
<Option id = "1" chance = "50.0" /> - a chance to augment precipitation, the amount of chances within the group for the option may not exceed 100%. Id itself is taken from the gameserver/data/optiondata/
<Option id = "2" chance = "50.0" />
<Variation2>
<Group chance = "50.0"> - the drop rate of the group. groups can not exceed 100%
<Option id = "7281" chance = "50.0" />
<Option id = "7282" chance = "50.0" />
<Group chance = "50.0">
<Option id = "8191" chance = "50.0" />
<Option id = "8192" chance = "50.0" />
<Options type = "MAGE"> - type Weapon to which variation1 variation2 will be applied in this case, the magic weapon
<Variation1>
<Group chance = "100.0">
<Option id = "3641" chance = "50.0" />
<Option id = "3642" chance = "50.0" />
<Variation2>
<Group chance = "50.0">
<Option id = "7281" chance = "50.0" />
<Option id = "7282" chance = "50.0" />
<Group chance = "50.0">
<Option id = "8191" chance = "50.0" />
<Option id = "8192" chance = "50.0" />
Augment id and stats - gameserver/data/optiondata/
The chances of catching LS - gameserver/data/variation_data.xml
In what items can be inserted and prices for variation - gameserver/data/variation_group.xml
Description structure gameserver/data/optiondata/
<Optiondata id = "2600"> - ID of the LS (stat/skill)
<For>
<Add order = "0x40" stat = "maxMp" value = "20.72" /> - stats
<Add order = "0x40" stat = "regCp" value = "0.28" /> - stats
Description gameserver/data/variation_data.xml
<Variation_data mineralId = "8723"> - id Life Stone himself in this example, Life Stone - Level 46
<Options type = "WARRIOR"> - type Weapon to which variation1 variation2 will be applied in this case to the Physical weapons
<Variation1> - opsheny for variation1
<Group chance = "100.0"> - the drop rate of the group. groups can not exceed 100%
<Option id = "1" chance = "50.0" /> - a chance to augment precipitation, the amount of chances within the group for the option may not exceed 100%. Id itself is taken from the gameserver/data/optiondata/
<Option id = "2" chance = "50.0" />
<Variation2>
<Group chance = "50.0"> - the drop rate of the group. groups can not exceed 100%
<Option id = "7281" chance = "50.0" />
<Option id = "7282" chance = "50.0" />
<Group chance = "50.0">
<Option id = "8191" chance = "50.0" />
<Option id = "8192" chance = "50.0" />
<Options type = "MAGE"> - type Weapon to which variation1 variation2 will be applied in this case, the magic weapon
<Variation1>
<Group chance = "100.0">
<Option id = "3641" chance = "50.0" />
<Option id = "3642" chance = "50.0" />
<Variation2>
<Group chance = "50.0">
<Option id = "7281" chance = "50.0" />
<Option id = "7282" chance = "50.0" />
<Group chance = "50.0">
<Option id = "8191" chance = "50.0" />
<Option id = "8192" chance = "50.0" />
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