Elven ruins, elven fortress and garden of eva

EmptyPirsys

Vagabond
Customer
Hello everyone, I would like to know if someone would be so kind as to provide me with the coordinates of the places mentioned in the even titleTo make it a PVP area, thank you very much or if you can explain how to transform it since I don't understand the video that is in the guide.
 
Hello everyone, I would like to know if someone would be so kind as to provide me with the coordinates of the places mentioned in the even titleTo make it a PVP area, thank you very much or if you can explain how to transform it since I don't understand the video that is in the guide.
suppose you talk about video from this guide , then what did you not understand?
the ONLY LOCATION you need to edit something in a file is: gameserver/data/zones.folder
the rest is copy paste just like video shows....go with gm char in desired points(limits of your zone)
i'll place a dummy explain
X: is the location relative to east-west axis on map.
Y: is the location relative to north-south axis on map.
Z: is the height that you are positioned on the map. (minZ maxZ means you go find the LOWEST and the HIGHEST points on the zone you'r making)
use //loc (type 2x / as video says //loc logs info in the server console for Eazy copy/paste)
and the rest is also copy paste, open aoe_fun_zone.xml and as the video says copy a ready zone and change the point locations and the name.
if you don't try you'll not learn, thats a rule (copy paste is not learning but is a start though) )

its so simple, here i place you your elven_fortress_pvp zone in 4 points....

HTML:
    <zone name="[elven_fortress_pvp]" type="fun" >
        <set name="enabled" val="true" />
        <polygon>
            <coords loc="8500 82845 -4500 -3810" />
            <coords loc="8500 74033 -4500 -3810" />
            <coords loc="28056 73881 -4500 -3810" />
            <coords loc="27001 82088 -4500 -3810" />
        </polygon>
    </zone>
 
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I try to do it as it is in the video in Elven Ruins, using the xml of the spawn of the mobs but it informs me that I enter and leave the area, so if you would be so kind as to explain to me how you did so that the entire area is complete I will thank you so I apply it to Elven Ruins
 
I try to do it as it is in the video in Elven Ruins, using the xml of the spawn of the mobs but it informs me that I enter and leave the area, so if you would be so kind as to explain to me how you did so that the entire area is complete I will thank you so I apply it to Elven Ruins
you have to imagine that you make a cube......this zone of yours has to have sides.....width depth height.....it's 3d
hence X/Y/Z.... and with minZ maxZ you are able to make this cube as high as you want....tall like building
i hope this helps some how....


"xml of the spawn of the mobs"
i dont get this part
 
example:


<spawn name="[gludio29_mb2125_01]">
<mesh> <!-- [gludio29_mb2125_01] {{47839;243224;-6762;-6562};{48165;243231;-6762;-6562};{48168;243561;-6762;-6562};{47841;243564;-6762;-6562}} -->
<vertex x="47839" y="243224" minz="-6762" maxz="-6562" />
<vertex x="48165" y="243231" minz="-6762" maxz="-6562" />
<vertex x="48168" y="243561" minz="-6762" maxz="-6562" />
<vertex x="47841" y="243564" minz="-6762" maxz="-6562" />
</mesh>
<npc id="25372" count="1" respawn="129600" respawn_rand="86400" /> <!-- [discard_guardian] pos=anywhere total=1 respawn=36hour respawn_rand=24hour dbname=[discard_guardian] -->
</spawn>



dont work :(



<zone name="[elven_ruins_pvp]" type="fun" >
<set name="enabled" val="true" />
<polygon>
<coords loc="-109013 239403 -5560 -7000" />
<coords loc="-115311 243838 -5552 -7000" />
<coords loc="-118292 231704 -5528 -7000" />
<coords loc="-109225 223736 -5512 -7000" />
</polygon>
</zone>
 
brother do you even read?
gameserver/data/zones/aoe_fun_zone.xml......
you show me info from spawn location of npcs,,,,
in your own example. the locations of the raid boss are far far away from the locations you put in your supposed zone.
that is INSIDE ELVEN RUINS:
<vertex x="47839" y="243224" minz="-6762" maxz="-6562" />
<vertex x="48165" y="243231" minz="-6762" maxz="-6562" />
HAS NOTHING TO DO WITH the locations you put inside your zone.....
that is your zone
<coords loc="-115311 243838 -5552 -7000" />
<coords loc="-118292 231704 -5528 -7000" />
how is this same to you?
 
this one is also wrong, because the numbers in this case are negative: which means that minZ=-7000 and maxZ=-5512
you have put them against each other
<coords loc="-109225 223736 -5512 -7000" />
your future zones must be like:
<coords loc="-109225 223736 -7000 -5512" />
 
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