Gameserver error

Sami

Vassal
Customer
Hi guys, I wanted to know what this error is that I'm getting on the gameserver, and how to fix it.

[03:52:01] ERROR Exception: RunnableImpl.run(): java.lang.NullPointerException: Cannot invoke "l2.gameserver.network.l2.components.IStaticPacket.packet(l2.gameserver.model.Player)" because "<local3>" is null
java.lang.NullPointerException: Cannot invoke "l2.gameserver.network.l2.components.IStaticPacket.packet(l2.gameserver.model.Player)" because "<local3>" is null
at l2.gameserver.model.Player.sendPacket(Unknown Source)
at l2.gameserver.model.WorldRegion.addToPlayers(Unknown Source)
at l2.gameserver.model.World.addVisibleObject(Unknown Source)
at l2.gameserver.model.GameObject.setXYZ(Unknown Source)
at l2.gameserver.model.Creature.setXYZ(Unknown Source)
at l2.gameserver.model.Playable.setXYZ(Unknown Source)
at l2.gameserver.model.Creature.setLoc(Unknown Source)
at l2.gameserver.model.Creature$MoveActionBase.a(Unknown Source)
at l2.gameserver.model.Creature$CreatureMoveActionTask.runImpl(Unknown Source)
at l2.commons.threading.RunnableImpl.run(Unknown Source)
at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)
 
Hi guys, I wanted to know what this error is that I'm getting on the gameserver, and how to fix it.

[03:52:01] ERROR Exception: RunnableImpl.run(): java.lang.NullPointerException: Cannot invoke "l2.gameserver.network.l2.components.IStaticPacket.packet(l2.gameserver.model.Player)" because "<local3>" is null
java.lang.NullPointerException: Cannot invoke "l2.gameserver.network.l2.components.IStaticPacket.packet(l2.gameserver.model.Player)" because "<local3>" is null
at l2.gameserver.model.Player.sendPacket(Unknown Source)
at l2.gameserver.model.WorldRegion.addToPlayers(Unknown Source)
at l2.gameserver.model.World.addVisibleObject(Unknown Source)
at l2.gameserver.model.GameObject.setXYZ(Unknown Source)
at l2.gameserver.model.Creature.setXYZ(Unknown Source)
at l2.gameserver.model.Playable.setXYZ(Unknown Source)
at l2.gameserver.model.Creature.setLoc(Unknown Source)
at l2.gameserver.model.Creature$MoveActionBase.a(Unknown Source)
at l2.gameserver.model.Creature$CreatureMoveActionTask.runImpl(Unknown Source)
at l2.commons.threading.RunnableImpl.run(Unknown Source)
at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)
Good morning, if your server has a player online and playing I think someone is trying to use boot. I have the same error too
 
Hi guys, I wanted to know what this error is that I'm getting on the gameserver, and how to fix it.

[03:52:01] ERROR Exception: RunnableImpl.run(): java.lang.NullPointerException: Cannot invoke "l2.gameserver.network.l2.components.IStaticPacket.packet(l2.gameserver.model.Player)" because "<local3>" is null
java.lang.NullPointerException: Cannot invoke "l2.gameserver.network.l2.components.IStaticPacket.packet(l2.gameserver.model.Player)" because "<local3>" is null
at l2.gameserver.model.Player.sendPacket(Unknown Source)
at l2.gameserver.model.WorldRegion.addToPlayers(Unknown Source)
at l2.gameserver.model.World.addVisibleObject(Unknown Source)
at l2.gameserver.model.GameObject.setXYZ(Unknown Source)
at l2.gameserver.model.Creature.setXYZ(Unknown Source)
at l2.gameserver.model.Playable.setXYZ(Unknown Source)
at l2.gameserver.model.Creature.setLoc(Unknown Source)
at l2.gameserver.model.Creature$MoveActionBase.a(Unknown Source)
at l2.gameserver.model.Creature$CreatureMoveActionTask.runImpl(Unknown Source)
at l2.commons.threading.RunnableImpl.run(Unknown Source)
at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)
nothing to fix, some one try to move out of geodata
 
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