Hello, I want make a no-grade weapon in a S-grade weapon, but, when I enchant it to +7 +9 etc, not have glow, how's working the system of glows in classic?, thank you for the help
Example:
Example:
item_begin tag=0 object_id=100019 drop_type=0 drop_anim_type=3 drop_radius=5 drop_height=10 drop_texture={{[LineageWeapons.chrono_tambourine_m00_wp];{[LineageWeaponsTex.chrono_tambourine_t00_wp]}};{[LineageWeapons.chrono_tambourine_m00_wp];{[LineageWeaponsTex.chrono_tambourine_t00_wp]}}} icon={[icon.weapon_chrono_tambourine_i00];[None];[None];[None];[None]} durability=-1 weight=1380 material_type=steel crystallizable=1 related_quest_id={} color=1 is_attribution=0 property_params=0 icon_panel=[None] complete_item_dropsound_type=[dropsound_complete_weapon] inventory_type=equipment body_part=lrhand handness=7 wp_mesh={{[LineageWeapons.chrono_tambourine_m00_wp];[LineageWeapons.chrono_tambourine_m00_wp]};{1;1}} texture={[LineageWeaponsTex.chrono_tambourine_t00_wp];[LineageWeaponsTex.chrono_tambourine_t00_wp]} item_sound={[ItemSound2.C2_Memorial_1];[ItemSound2.C2_Memorial_2];[ItemSound2.C2_Memorial_3];[ItemSound2.C2_Memorial_4]} drop_sound=[None] equip_sound=[ItemSound.item_drop_equip_armor_glove_boots] effect=[None] random_damage=5 weapon_type=dualfist crystal_type=s mp_consume=0 soulshot_count=1 spiritshot_count=1 curvature=1000 UNK_10=0 can_equip_hero=-1 is_magic_weapon=0 ertheia_fist_scale=0.75 junk=2 Enchanted={{[LineageWeapons.rangesample];{0.8;0.6;0.4};{0.0;3.0;-1.0};{0.0;0.0;0.0};0.0;0.0;0.0;{0.0;0.0;0.0};{0.0;0.0;0.0};{0.0;0.0;0.0}};{[LineageWeapons.rangesample];{0.8;0.6;0.4};{0.0;3.0;-1.0};{0.0;0.0;0.0};0.0;0.0;0.0;{0.0;0.0;0.0};{0.0;0.0;0.0};{0.0;0.0;0.0}}} variation_effect_type={-1;-1;0;0;0;0} variation_icon={[None]} ensoul_slot_count={0;0} item_end