Help me for create "Fruit Cocktail" in GS

Joselito

Vagabond
Customer
item_name_begin id=20393 name=[Sweet Fruit Cocktail] additionalname=[] description=[A Cocktail made of various rare fruits. When consumed, the effects of Wind Walk, Haste, Vampiric Rage, Might, Shield, Death Whisper, Guidance and Blessed Body can be felt for 1 hour.] popup=-1 default_action=[action_skill_reduce] use_order=0 name_class=-1 color=1 Tooltip_Texture=[None] is_trade=0 is_drop=0 is_destruct=1 is_private_store=0 keep_type=9 is_npctrade=0 is_commission_store=0 item_name_end

item_name_begin id=20394 name=[Fresh Fruit Cocktail] additionalname=[] description=[A Cocktail made of various rare fruits. When consumed, the effects of Berserker Spirit, Magic Barrier, Blessed Soul, Empower, Greater Acumen, Clarity, Blessed Body and Wild Magic can be felt for 1 hour.] popup=-1 default_action=[action_skill_reduce] use_order=0 name_class=-1 color=1 Tooltip_Texture=[None] is_trade=0 is_drop=0 is_destruct=1 is_private_store=0 keep_type=9 is_npctrade=0 is_commission_store=0 item_name_end

Help-me!
<etcitem id="20393" name="Coquetel de Frutas Doce">
<set name="reuse_delay" value="10"/>
<set name="class" value="CONSUMABLE"/>
<set name="crystal_type" value="NONE"/>
<set name="dropable" value="false"/>
<set name="icon" value="BranchSys.icon.br_fruit_cocktail_i00"/>
<set name="stackable" value="true"/>
<set name="sellable" value="false"/>
<set name="tradeable" value="false"/>
<set name="type" value="POTION"/>
<skills>
<skill id="1500" level="1"/> <!-- Special Fruit -->
<skill id="1501" level="1"/> <!-- Special Fruit -->
<skill id="1502" level="1"/> <!-- Special Fruit -->
<skill id="1503" level="1"/> <!-- Special Fruit -->
<skill id="1504" level="1"/> <!-- Special Fruit -->
<skill id="1519" level="1"/> <!-- Special Fruit -->
</skills>

No work :(
 
Last edited:
item_name_begin id=20393 name=[Sweet Fruit Cocktail] additionalname=[] description=[A Cocktail made of various rare fruits. When consumed, the effects of Wind Walk, Haste, Vampiric Rage, Might, Shield, Death Whisper, Guidance and Blessed Body can be felt for 1 hour.] popup=-1 default_action=[action_skill_reduce] use_order=0 name_class=-1 color=1 Tooltip_Texture=[None] is_trade=0 is_drop=0 is_destruct=1 is_private_store=0 keep_type=9 is_npctrade=0 is_commission_store=0 item_name_end

item_name_begin id=20394 name=[Fresh Fruit Cocktail] additionalname=[] description=[A Cocktail made of various rare fruits. When consumed, the effects of Berserker Spirit, Magic Barrier, Blessed Soul, Empower, Greater Acumen, Clarity, Blessed Body and Wild Magic can be felt for 1 hour.] popup=-1 default_action=[action_skill_reduce] use_order=0 name_class=-1 color=1 Tooltip_Texture=[None] is_trade=0 is_drop=0 is_destruct=1 is_private_store=0 keep_type=9 is_npctrade=0 is_commission_store=0 item_name_end

Help-me!
<etcitem id="20393" name="Coquetel de Frutas Doce">
<set name="reuse_delay" value="10"/>
<set name="class" value="CONSUMABLE"/>
<set name="crystal_type" value="NONE"/>
<set name="dropable" value="false"/>
<set name="icon" value="BranchSys.icon.br_fruit_cocktail_i00"/>
<set name="stackable" value="true"/>
<set name="sellable" value="false"/>
<set name="tradeable" value="false"/>
<set name="type" value="POTION"/>
<skills>
<skill id="1500" level="1"/> <!-- Special Fruit -->
<skill id="1501" level="1"/> <!-- Special Fruit -->
<skill id="1502" level="1"/> <!-- Special Fruit -->
<skill id="1503" level="1"/> <!-- Special Fruit -->
<skill id="1504" level="1"/> <!-- Special Fruit -->
<skill id="1519" level="1"/> <!-- Special Fruit -->
</skills>

No work :(
<etcitem id="20393" name="Sweet Fruit Cocktail">
<set name="reuse_delay" value="3000"/>
<set name="tradeable" value="false"/>
<set name="storeable" value="false"/>
<set name="dropable" value="false"/>
<set name="sellable" value="false"/>
<set name="class" value="CONSUMABLE"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/>
<set name="stackable" value="true"/>
<set name="type" value="SCROLL"/>
<set name="weight" value="5"/>
<skills>
<skill id="60012" level="1"/>
</skills>
<cond msgId="1508">
<not>
<player olympiad="true"/>
</not>
</cond>
</etcitem>
<skill id="60012" levels="1" name="Sweet Fruit Cocktail" >
<set name="magicType" val="SPECIAL" />
<set name="icon" val="BranchIcon.Icon.etc_g_bm_buff_scroll_i00" />
<set name="hitCancelTime" val="500" />
<set name="itemConsumeId" val="20393" />
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="EFFECTS_FROM_SKILLS" />
<set name="addSkills" val="22056;1;22057;1;22064;1;22058;1;22059;1;22060;1;22061;1;22065;1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isHandler" val="true" />
<set name="altUse" val="true" />
</skill>
<skill id="22056" levels="1" name="Wind Walk">
<set name="magicType" val="SPECIAL"/>
<set name="icon" val="icon.etc_scroll_white_i00"/>
<set name="magicLevel" val="1"/>
<set name="hitTime" val="1000"/>
<set name="hitCancelTime" val="500"/>
<set name="isHandler" val="true"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPreservedOnDeath" val="true" />
<for>
<effect count="1" name="Buff" stackOrder="3" stackType="SpeedUp" time="3600" val="0">
<add order="0x40" stat="runSpd" val="33"/>
</effect>
</for>
</skill>
<skill id="22057" levels="1" name="Haste">
<set name="magicType" val="SPECIAL"/>
<set name="icon" val="icon.etc_scroll_white_i00"/>
<set name="magicLevel" val="1"/>
<set name="hitTime" val="1000"/>
<set name="hitCancelTime" val="500"/>
<set name="isHandler" val="true"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPreservedOnDeath" val="true" />
<for>
<effect count="1" name="Buff" stackOrder="3" stackType="pAtkSpeedUp" time="3600" val="0">
<mul order="0x30" stat="pAtkSpd" val="1.33"/>
</effect>
</for>
</skill>
<skill id="22058" levels="1" name="Might">
<set name="magicType" val="SPECIAL"/>
<set name="icon" val="icon.etc_scroll_white_i00"/>
<set name="magicLevel" val="1"/>
<set name="hitTime" val="1000"/>
<set name="hitCancelTime" val="500"/>
<set name="isHandler" val="true"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPreservedOnDeath" val="true" />
<for>
<effect count="1" name="Buff" stackOrder="3" stackType="pAtk" time="3600" val="0">
<mul order="0x30" stat="pAtk" val="1.15"/>
</effect>
</for>
</skill>
<skill id="22059" levels="1" name="Shield">
<set name="magicType" val="SPECIAL"/>
<set name="icon" val="icon.etc_scroll_white_i00"/>
<set name="magicLevel" val="1"/>
<set name="hitTime" val="1000"/>
<set name="hitCancelTime" val="500"/>
<set name="isHandler" val="true"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPreservedOnDeath" val="true" />
<for>
<effect count="1" name="Buff" stackOrder="3" stackType="pDef" time="3600" val="0">
<mul order="0x30" stat="pDef" val="1.15"/>
</effect>
</for>
</skill>
<skill id="22060" levels="1" name="Death Whisper">
<set name="magicType" val="SPECIAL"/>
<set name="icon" val="icon.etc_scroll_white_i00"/>
<set name="magicLevel" val="1"/>
<set name="hitTime" val="1000"/>
<set name="hitCancelTime" val="500"/>
<set name="isHandler" val="true"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPreservedOnDeath" val="true" />
<for>
<effect count="1" name="Buff" stackOrder="3" stackType="cAtk" time="3600" val="0">
<mul order="0x30" stat="cAtk" val="1.35"/>
</effect>
</for>
</skill>
<skill id="22061" levels="1" name="Guidance">
<set name="magicType" val="SPECIAL"/>
<set name="icon" val="icon.etc_scroll_white_i00"/>
<set name="magicLevel" val="1"/>
<set name="hitTime" val="1000"/>
<set name="hitCancelTime" val="500"/>
<set name="isHandler" val="true"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPreservedOnDeath" val="true" />
<for>
<effect count="1" name="Buff" stackOrder="3" stackType="accuracyUp" time="3600" val="0">
<add order="0x40" stat="accCombat" val="4"/>
</effect>
</for>
</skill>
<skill id="22062" levels="1" name="Empower">
<set name="magicType" val="SPECIAL"/>
<set name="icon" val="icon.etc_scroll_white_i00"/>
<set name="magicLevel" val="1"/>
<set name="hitTime" val="1000"/>
<set name="hitCancelTime" val="500"/>
<set name="isHandler" val="true"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPreservedOnDeath" val="true" />
<for>
<effect count="1" name="Buff" stackOrder="3" stackType="mAtk" time="3600" val="0">
<mul order="0x30" stat="mAtk" val="1.75"/>
</effect>
</for>
</skill>
<skill id="22063" levels="1" name="Grater Acumen">
<set name="magicType" val="SPECIAL"/>
<set name="icon" val="icon.etc_scroll_white_i00"/>
<set name="magicLevel" val="1"/>
<set name="hitTime" val="1000"/>
<set name="hitCancelTime" val="500"/>
<set name="isHandler" val="true"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPreservedOnDeath" val="true" />
<for>
<effect count="1" name="Buff" stackOrder="3" stackType="mAtkSpeedUp" time="3600" val="0">
<mul order="0x30" stat="mAtkSpd" val="1.3"/>
</effect>
</for>
</skill>
<skill id="22064" levels="1" name="Vampiric Rage">
<set name="magicType" val="SPECIAL"/>
<set name="icon" val="icon.etc_scroll_white_i00"/>
<set name="magicLevel" val="1"/>
<set name="hitTime" val="1000"/>
<set name="hitCancelTime" val="500"/>
<set name="isHandler" val="true"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPreservedOnDeath" val="true" />
<for>
<effect count="1" name="Buff" stackOrder="3" stackType="vampRage" time="3600" val="0">
<add order="0x40" stat="absorbDam" val="9"/>
</effect>
</for>
</skill>
<skill id="22065" levels="1" name="Bless the Body">
<set name="magicType" val="SPECIAL"/>
<set name="icon" val="icon.etc_scroll_white_i00"/>
<set name="magicLevel" val="1"/>
<set name="hitTime" val="1000"/>
<set name="hitCancelTime" val="500"/>
<set name="isHandler" val="true"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPreservedOnDeath" val="true" />
<for>
<effect count="1" name="Buff" stackOrder="3" stackType="hp_up" time="3600" val="0">
<mul order="0x30" stat="maxHp" val="1.35"/>
</effect>
</for>
</skill>
 

I did it, thank you!

<etcitem id="123456" name="BlaBlaBla">
<set name="reuse_delay" value="3000"/>
<set name="tradeable" value="false"/>
<set name="storeable" value="false"/>
<set name="dropable" value="false"/>
<set name="sellable" value="false"/>
<set name="class" value="CONSUMABLE"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="BranchSys.icon.br_fruit_cocktail_i00"/>
<set name="stackable" value="true"/>
<set name="type" value="POTION"/>
<set name="weight" value="5"/>
<skills>
<skill id="654321" level="1"/>
</skills>
<cond msgId="1508">
<not>
<player olympiad="true"/>
</not>
</cond>
</etcitem>
<skill id="654321" levels="1" name="BlaBlaBla" >
<set name="magicType" val="SPECIAL" />
<set name="icon" val="BranchSys.icon.br_fruit_cocktail_i00" />
<set name="hitCancelTime" val="500" />
<set name="itemConsumeId" val="123456" />
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="EFFECTS_FROM_SKILLS" />
<set name="addSkills" val="1040;2;1068;2;1078;2;1085;1;1204;1;1077;1;1087;1;1059;1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isHandler" val="true" />
<set name="altUse" val="true" />
</skill>
 
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