[Help] Weapon Vulnerability Stats Not Working on Lucera Revision

try to copy from mob skills, for example resist bow:
<skill id="4071" levels="5" name="Resist Bow/Crossbow Weapons">
<table name="#bowRcpt">5 10 15 20 25 30</table>
<set name="icon" val="icon.skill4071"/>
<set name="magicLevel" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<sub order="0x40" stat="bowWpnVuln" val="#bowRcpt"/>
</for>
</skill>
 
If you server is Linux please try to respect letter casing

Java:
//...
MAX_HP("maxHp", 0.0, 1.0 / 0.0, 1.0),
   MAX_MP("maxMp", 0.0, 1.0 / 0.0, 1.0),
   MAX_CP("maxCp", 0.0, 1.0 / 0.0, 1.0),
   REGENERATE_HP_RATE("regHp"),
   REGENERATE_CP_RATE("regCp"),
   REGENERATE_MP_RATE("regMp"),
   HP_LIMIT("hpLimit", 1.0, 100.0, 100.0),
   MP_LIMIT("mpLimit", 1.0, 100.0, 100.0),
   CP_LIMIT("cpLimit", 1.0, 100.0, 100.0),
   RUN_SPEED("runSpd"),
   POWER_DEFENCE("pDef"),
   MAGIC_DEFENCE("mDef"),
   POWER_ATTACK("pAtk"),
   MAGIC_ATTACK("mAtk"),
   POWER_ATTACK_SPEED("pAtkSpd"),
   MAGIC_ATTACK_SPEED("mAtkSpd"),
   MAGIC_REUSE_RATE("mReuse"),
   PHYSIC_REUSE_RATE("pReuse"),
   MUSIC_REUSE_RATE("musicReuse"),
   ATK_REUSE("atkReuse"),
   ATK_BASE("atkBaseSpeed"),
   CRITICAL_DAMAGE("cAtk", 0.0, 1.0 / 0.0, 100.0),
   CRITICAL_DAMAGE_STATIC("cAtkStatic"),
   EVASION_RATE("rEvas"),
   ACCURACY_COMBAT("accCombat"),
   CRITICAL_BASE("baseCrit", 0.0, 1.0 / 0.0, 100.0),
   CRITICAL_RATE("rCrit", 0.0, 1.0 / 0.0, 100.0),
   MCRITICAL_RATE("mCritRate", 0.0, 1.0 / 0.0, Config.MCRITICAL_BASE_STAT),
   MCRITICAL_DAMAGE("mCritDamage", 0.0, 10.0, 2.5),
   MCRITICAL_DAMAGE_RESIST("mCritDamageResist"),
   PHYSICAL_DAMAGE("physDamage"),
   MAGIC_DAMAGE("magicDamage"),
   CAST_INTERRUPT("concentration", 0.0, 100.0),
   SHIELD_DEFENCE("sDef"),
   SHIELD_RATE("rShld", 0.0, 90.0),
   SHIELD_ANGLE("shldAngle", 0.0, 360.0, 60.0),
   POWER_ATTACK_RANGE("pAtkRange", 0.0, 1500.0),
   MAGIC_ATTACK_RANGE("mAtkRange", 0.0, 1500.0),
   POLE_ATTACK_ANGLE("poleAngle", 0.0, Config.POLE_ATTACK_ANGLE),
   POLE_TARGET_COUNT("poleTargetCount"),
   STAT_STR("STR", 1.0, 99.0),
   STAT_CON("CON", 1.0, 99.0),
   STAT_DEX("DEX", 1.0, 99.0),
   STAT_INT("INT", 1.0, 99.0),
   STAT_WIT("WIT", 1.0, 99.0),
   STAT_MEN("MEN", 1.0, 99.0),
   BREATH("breath"),
   FALL("fall"),
   EXP_LOST("expLost"),
   BLEED_RESIST("bleedResist", -1.0 / 0.0, 1.0 / 0.0),
   POISON_RESIST("poisonResist", -1.0 / 0.0, 1.0 / 0.0),
   STUN_RESIST("stunResist", -1.0 / 0.0, 1.0 / 0.0),
   ROOT_RESIST("rootResist", -1.0 / 0.0, 1.0 / 0.0),
   MENTAL_RESIST("mentalResist", -1.0 / 0.0, 1.0 / 0.0),
   SLEEP_RESIST("sleepResist", -1.0 / 0.0, 1.0 / 0.0),
   PARALYZE_RESIST("paralyzeResist", -1.0 / 0.0, 1.0 / 0.0),
   CANCEL_RESIST("cancelResist", -200.0, 300.0),
   DEBUFF_RESIST("debuffResist", -1.0 / 0.0, 1.0 / 0.0),
   MAGIC_RESIST("magicResist", -200.0, 300.0),
   BLEED_POWER("bleedPower", -200.0, 200.0),
   POISON_POWER("poisonPower", -200.0, 200.0),
   STUN_POWER("stunPower", -200.0, 200.0),
   ROOT_POWER("rootPower", -200.0, 200.0),
   MENTAL_POWER("mentalPower", -200.0, 200.0),
   SLEEP_POWER("sleepPower", -200.0, 200.0),
   PARALYZE_POWER("paralyzePower", -200.0, 200.0),
   CANCEL_POWER("cancelPower", -200.0, 200.0),
   DEBUFF_POWER("debuffPower", -200.0, 200.0),
   MAGIC_POWER("magicPower", -200.0, 200.0),
   FATALBLOW_RATE("blowRate", 0.0, Config.BLOW_RATE_CHANCE_LIMIT, 1.0),
   SKILL_CRIT_CHANCE_MOD("SkillCritChanceMod", 10.0, 190.0, 100.0),
   DEATH_VULNERABILITY("deathVuln", 10.0, 190.0, 100.0),
   CRIT_DAMAGE_RECEPTIVE("critDamRcpt", -1.0 / 0.0, 1.0 / 0.0),
   CRIT_CHANCE_RECEPTIVE("critChanceRcpt", 10.0, 190.0, 100.0),
   DEFENCE_FIRE("defenceFire", -1.0 / 0.0, 1.0 / 0.0),
   DEFENCE_WATER("defenceWater", -1.0 / 0.0, 1.0 / 0.0),
   DEFENCE_WIND("defenceWind", -1.0 / 0.0, 1.0 / 0.0),
   DEFENCE_EARTH("defenceEarth", -1.0 / 0.0, 1.0 / 0.0),
   DEFENCE_HOLY("defenceHoly", -1.0 / 0.0, 1.0 / 0.0),
   DEFENCE_UNHOLY("defenceUnholy", -1.0 / 0.0, 1.0 / 0.0),
   ATTACK_FIRE("attackFire", 0.0, 1.0 / 0.0),
   ATTACK_WATER("attackWater", 0.0, 1.0 / 0.0),
   ATTACK_WIND("attackWind", 0.0, 1.0 / 0.0),
   ATTACK_EARTH("attackEarth", 0.0, 1.0 / 0.0),
   ATTACK_HOLY("attackHoly", 0.0, 1.0 / 0.0),
   ATTACK_UNHOLY("attackUnholy", 0.0, 1.0 / 0.0),
   SWORD_WPN_VULNERABILITY("swordWpnVuln", 10.0, 200.0, 100.0),
   DUAL_WPN_VULNERABILITY("dualWpnVuln", 10.0, 200.0, 100.0),
   BLUNT_WPN_VULNERABILITY("bluntWpnVuln", 10.0, 200.0, 100.0),
   DAGGER_WPN_VULNERABILITY("daggerWpnVuln", 10.0, 200.0, 100.0),
   BOW_WPN_VULNERABILITY("bowWpnVuln", 10.0, 200.0, 100.0),
   CROSSBOW_WPN_VULNERABILITY("crossbowWpnVuln", 10.0, 200.0, 100.0),
   POLE_WPN_VULNERABILITY("poleWpnVuln", 10.0, 200.0, 100.0),
   FIST_WPN_VULNERABILITY("fistWpnVuln", 10.0, 200.0, 100.0),
   ABSORB_DAMAGE_PERCENT("absorbDam", 0.0, 100.0),
   ABSORB_MANA_DAMAGE_PERCENT("absorbDamToMp"),
   ABSORB_MANA_DAMAGE_CHANCE("absorbDamToMpChance", 0.0, 100.0),
   TRANSFER_TO_SUMMON_DAMAGE_PERCENT("transferPetDam", 0.0, 100.0),
   TRANSFER_TO_EFFECTOR_DAMAGE_PERCENT("transferToEffectorDam", 0.0, 100.0),
   TRANSFER_TO_MP_DAMAGE_PERCENT("transferToMpDam", 0.0, 100.0),
   REFLECT_AND_BLOCK_DAMAGE_CHANCE("reflectAndBlockDam", 0.0, 100.0),
   REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE("reflectAndBlockPSkillDam", 0.0, 100.0),
   REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE("reflectAndBlockMSkillDam", 0.0, 100.0),
   BLOCK_DAMAGE_VALUE("absorbDamageValue", 0.0, 1.0 / 0.0),
   REFLECT_DAMAGE_PERCENT("reflectDam", 0.0, 100.0),
   REFLECT_PSKILL_DAMAGE_PERCENT("reflectPSkillDam", 0.0, 100.0),
   REFLECT_MSKILL_DAMAGE_PERCENT("reflectMSkillDam", 0.0, 100.0),
   REFLECT_PHYSIC_SKILL("reflectPhysicSkill", 0.0, 100.0),
   REFLECT_MAGIC_SKILL("reflectMagicSkill", 0.0, 100.0),
   REFLECT_PHYSIC_DEBUFF("reflectPhysicDebuff", 0.0, 100.0),
   REFLECT_MAGIC_DEBUFF("reflectMagicDebuff", 0.0, 100.0),
   PSKILL_EVASION("pSkillEvasion", 0.0, 100.0),
   COUNTER_ATTACK("counterAttack", 0.0, 100.0),
   SKILL_POWER("skillPower"),
   PVP_PHYS_DMG_BONUS("pvpPhysDmgBonus"),
   PVP_PHYS_SKILL_DMG_BONUS("pvpPhysSkillDmgBonus"),
   PVP_MAGIC_SKILL_DMG_BONUS("pvpMagicSkillDmgBonus"),
   PVP_PHYS_DEFENCE_BONUS("pvpPhysDefenceBonus"),
   PVP_PHYS_SKILL_DEFENCE_BONUS("pvpPhysSkillDefenceBonus"),
   PVP_MAGIC_SKILL_DEFENCE_BONUS("pvpMagicSkillDefenceBonus"),
   PVE_PHYS_DMG_BONUS("pvePhysDmgBonus"),
   PVE_PHYS_SKILL_DMG_BONUS("pvePhysSkillDmgBonus"),
   PVE_MAGIC_SKILL_DMG_BONUS("pveMagicSkillDmgBonus"),
   PVE_PHYS_DEFENCE_BONUS("pvePhysDefenceBonus"),
   PVE_PHYS_SKILL_DEFENCE_BONUS("pvePhysSkillDefenceBonus"),
   PVE_MAGIC_SKILL_DEFENCE_BONUS("pveMagicSkillDefenceBonus"),
   SOUL_SHOT_BONUS("ssBonus"),
   SPIRIT_SHOT_BONUS("spsBonus"),
   BLESSED_SPIRIT_SHOT_BONUS("bspsBonus"),
   HEAL_EFFECTIVNESS("hpEff", 0.0, 1000.0),
   MANAHEAL_EFFECTIVNESS("mpEff", 0.0, 1000.0),
   CPHEAL_EFFECTIVNESS("cpEff", 0.0, 1000.0),
   HEAL_POWER("healPower"),
   MP_MAGIC_SKILL_CONSUME("mpConsum"),
   MP_PHYSICAL_SKILL_CONSUME("mpConsumePhysical"),
   MP_DANCE_SKILL_CONSUME("mpDanceConsume"),
   MP_USE_BOW("cheapShot"),
   MP_USE_BOW_CHANCE("cheapShotChance"),
   SS_USE_BOW("miser"),
   SS_USE_BOW_CHANCE("miserChance"),
   SKILL_MASTERY("skillMastery"),
   MAX_LOAD("maxLoad"),
   MAX_NO_PENALTY_LOAD("maxNoPenaltyLoad"),
   INVENTORY_LIMIT("inventoryLimit"),
   STORAGE_LIMIT("storageLimit"),
   TRADE_LIMIT("tradeLimit"),
   COMMON_RECIPE_LIMIT("CommonRecipeLimit"),
   DWARVEN_RECIPE_LIMIT("DwarvenRecipeLimit"),
   BUFF_LIMIT("buffLimit"),
   CUBICS_LIMIT("cubicsLimit", 0.0, 3.0, 1.0),
   CLOAK_SLOT("openCloakSlot", 0.0, 1.0),
   TALISMANS_LIMIT("talismansLimit", 0.0, 6.0),
   BROOCH_LIMIT("broochLimit", 0.0, 6.0),
   AGATHION_CHARM_LIMIT("agathionCharnLimit", 0.0, 5.0),
   GRADE_EXPERTISE_LEVEL("gradeExpertiseLevel"),
   EXP("ExpMultiplier"),
   // $FF: renamed from: SP l2.gameserver.stats.Stats
   field_4875("SpMultiplier"),
   RAID_EXP("RaidExpMultiplier"),
   RAID_SP("RaidSpMultiplier"),
   ITEM_REWARD_MULTIPLIER("ItemDropMultiplier"),
   ADENA_REWARD_MULTIPLIER("AdenaDropMultiplier"),
   SPOIL_REWARD_MULTIPLIER("SpoilDropMultiplier"),
   SEAL_STONES_REWARD_MULTIPLIER("SealStonesMultiplier"),
   QUEST_DROP_MULTIPLIER("QuestDropMultiplier"),
   ENCHANT_BONUS_MULTIPLIER("EnchantBonusMultiplier"),
   ENCHANT_SKILL_BONUS_MULTIPLIER("EnchantSkillBonusMultiplier"),
   BUFF_DURATION_MULTIPLIER("buffDurationMultiplier"),
   AUTO_LOOT("autoLootAll", 0.0, 1.0),
   AUTO_LOOT_HERB("autoLootHerb", 0.0, 1.0),
   AUTO_LOOT_ADENA("autoLootAdena", 0.0, 1.0),
   WORLD_CHAT_BONUSES("worldChatBonus"),
   VIP_SILVER_DROP_MULTIPLIER("vipBonusesSilverDropChance"),
   VIP_GOLD_DROP_MULTIPLIER("vipBonusesGoldDropChance");
//...
 
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