<skill id="1499" levels="1" name="Improve Combat">
<table name="#Tab-rate">1.15</table>
<!--
P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. Effect 1.
-->
<set name="effectPoint" value="679"/>
<set name="icon" value="icon.skill1499"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="27"/>
<set name="abnormal_time" value="2400"/>
<set name="magicLevel" value="70"/>
<set name="magicType" value="MAGIC"/>
<set name="hitCancelTime" value="500"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0">
<mul order="0x30" stat="pDef" val="#Tab-rate"/>
<mul order="0x30" stat="pAtk" val="#Tab-rate"/>
</effect>
</for>
</skill>
<skill id="1500" levels="1" name="Improve Magic">
<table name="#Tab-rate">1.75</table>
<table name="#Tab-rate2">1.3</table>
<!--
M. Atk. increase and magic resistance increase to have more advanced magic ability increase effect. Effect 1.
-->
<set name="effectPoint" value="679"/>
<set name="icon" value="icon.skill1500"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="28"/>
<set name="abnormal_time" value="2400"/>
<set name="magicLevel" value="74"/>
<set name="magicType" value="MAGIC"/>
<set name="hitCancelTime" value="500"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0">
<mul order="0x30" stat="mDef" val="#Tab-rate2"/>
<mul order="0x30" stat="mAtk" val="#Tab-rate"/>
</effect>
</for>
</skill>
<skill id="1501" levels="1" name="Improve Condition">
<table name="#Tab-rate">1.35</table>
<!--
Max. HP increase and Max. MP increase to have more advanced mental and physical power. Effect 1.
-->
<set name="effectPoint" value="679"/>
<set name="icon" value="icon.skill1501"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="28"/>
<set name="abnormal_time" value="2400"/>
<set name="magicLevel" value="72"/>
<set name="magicType" value="MAGIC"/>
<set name="hitCancelTime" value="500"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0">
<mul order="0x30" stat="maxHp" val="#Tab-rate"/>
<mul order="0x30" stat="maxMp" val="#Tab-rate"/>
</effect>
</for>
</skill>
<skill id="1502" levels="1" name="Improve Critical Attack">
<table name="#Tab-rCrit">30</table>
<table name="#Tab-cAtk">1.35</table>
<!--
critical rate increase and critical power increase to have more advanced critical increase effect. Effect 1.
-->
<set name="effectPoint" value="679"/>
<set name="icon" value="icon.skill1502"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="28"/>
<set name="abnormal_time" value="2400"/>
<set name="magicLevel" value="74"/>
<set name="magicType" value="MAGIC"/>
<set name="hitCancelTime" value="500"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0">
<add order="0x40" stat="rCrit" val="#Tab-rCrit"/>
<mul order="0x30" stat="cAtk" val="#Tab-cAtk"/>
</effect>
</for>
</skill>
<skill id="1503" levels="1" name="Improve Shield Defense">
<table name="#Tab-sDef">1.5</table>
<table name="#Tab-rShld">1.3</table>
<!--
shield Def. rate increase and shield P. Def. increase to have more advanced shield ability increase effect. Effect 1.
-->
<set name="effectPoint" value="679"/>
<set name="icon" value="icon.skill1503"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="27"/>
<set name="abnormal_time" value="2400"/>
<set name="magicLevel" value="70"/>
<set name="magicType" value="MAGIC"/>
<set name="hitCancelTime" value="500"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0">
<mul order="0x30" stat="sDef" val="#Tab-sDef"/>
<mul order="0x30" stat="rShld" val="#Tab-rShld"/>
</effect>
</for>
</skill>
<skill id="1504" levels="1" name="Improve Movement">
<table name="#Tab-runSpd">33</table>
<table name="#Tab-rEvas">4</table>
<!--
Spd. increase and Evasion increase to have more advanced movement increase effect. Effect 1.
-->
<set name="effectPoint" value="679"/>
<set name="icon" value="icon.skill1504"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="28"/>
<set name="abnormal_time" value="2400"/>
<set name="magicLevel" value="72"/>
<set name="magicType" value="MAGIC"/>
<set name="hitCancelTime" value="500"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0">
<add order="0x40" stat="runSpd" val="#Tab-runSpd"/>
<add order="0x40" stat="rEvas" val="#Tab-rEvas"/>
</effect>
</for>
</skill>
You can not "bring back" something that it was not there in the first place
anyway, found these skills somewhere else and modified them for lucera.
here you go, you're welcome
XML:<skill id="1499" levels="1" name="Improve Combat"> <table name="#Tab-rate">1.15</table> <!-- P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. Effect 1. --> <set name="effectPoint" value="679"/> <set name="icon" value="icon.skill1499"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="27"/> <set name="abnormal_time" value="2400"/> <set name="magicLevel" value="70"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <for> <effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0"> <mul order="0x30" stat="pDef" val="#Tab-rate"/> <mul order="0x30" stat="pAtk" val="#Tab-rate"/> </effect> </for> </skill> <skill id="1500" levels="1" name="Improve Magic"> <table name="#Tab-rate">1.75</table> <table name="#Tab-rate2">1.3</table> <!-- M. Atk. increase and magic resistance increase to have more advanced magic ability increase effect. Effect 1. --> <set name="effectPoint" value="679"/> <set name="icon" value="icon.skill1500"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="28"/> <set name="abnormal_time" value="2400"/> <set name="magicLevel" value="74"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <for> <effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0"> <mul order="0x30" stat="mDef" val="#Tab-rate2"/> <mul order="0x30" stat="mAtk" val="#Tab-rate"/> </effect> </for> </skill> <skill id="1501" levels="1" name="Improve Condition"> <table name="#Tab-rate">1.35</table> <!-- Max. HP increase and Max. MP increase to have more advanced mental and physical power. Effect 1. --> <set name="effectPoint" value="679"/> <set name="icon" value="icon.skill1501"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="28"/> <set name="abnormal_time" value="2400"/> <set name="magicLevel" value="72"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <for> <effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0"> <mul order="0x30" stat="maxHp" val="#Tab-rate"/> <mul order="0x30" stat="maxMp" val="#Tab-rate"/> </effect> </for> </skill> <skill id="1502" levels="1" name="Improve Critical Attack"> <table name="#Tab-rCrit">30</table> <table name="#Tab-cAtk">1.35</table> <!-- critical rate increase and critical power increase to have more advanced critical increase effect. Effect 1. --> <set name="effectPoint" value="679"/> <set name="icon" value="icon.skill1502"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="28"/> <set name="abnormal_time" value="2400"/> <set name="magicLevel" value="74"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <for> <effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0"> <add order="0x40" stat="rCrit" val="#Tab-rCrit"/> <mul order="0x30" stat="cAtk" val="#Tab-cAtk"/> </effect> </for> </skill> <skill id="1503" levels="1" name="Improve Shield Defense"> <table name="#Tab-sDef">1.5</table> <table name="#Tab-rShld">1.3</table> <!-- shield Def. rate increase and shield P. Def. increase to have more advanced shield ability increase effect. Effect 1. --> <set name="effectPoint" value="679"/> <set name="icon" value="icon.skill1503"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="27"/> <set name="abnormal_time" value="2400"/> <set name="magicLevel" value="70"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <for> <effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0"> <mul order="0x30" stat="sDef" val="#Tab-sDef"/> <mul order="0x30" stat="rShld" val="#Tab-rShld"/> </effect> </for> </skill> <skill id="1504" levels="1" name="Improve Movement"> <table name="#Tab-runSpd">33</table> <table name="#Tab-rEvas">4</table> <!-- Spd. increase and Evasion increase to have more advanced movement increase effect. Effect 1. --> <set name="effectPoint" value="679"/> <set name="icon" value="icon.skill1504"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="28"/> <set name="abnormal_time" value="2400"/> <set name="magicLevel" value="72"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <for> <effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0"> <add order="0x40" stat="runSpd" val="#Tab-runSpd"/> <add order="0x40" stat="rEvas" val="#Tab-rEvas"/> </effect> </for> </skill>
Thank you geoniz, if I were very rich I would put you as an heir in my willYou can not "bring back" something that it was not there in the first place
anyway, found these skills somewhere else and modified them for lucera.
here you go, you're welcome
XML:<skill id="1499" levels="1" name="Improve Combat"> <table name="#Tab-rate">1.15</table> <!-- P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. Effect 1. --> <set name="effectPoint" value="679"/> <set name="icon" value="icon.skill1499"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="27"/> <set name="abnormal_time" value="2400"/> <set name="magicLevel" value="70"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <for> <effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0"> <mul order="0x30" stat="pDef" val="#Tab-rate"/> <mul order="0x30" stat="pAtk" val="#Tab-rate"/> </effect> </for> </skill> <skill id="1500" levels="1" name="Improve Magic"> <table name="#Tab-rate">1.75</table> <table name="#Tab-rate2">1.3</table> <!-- M. Atk. increase and magic resistance increase to have more advanced magic ability increase effect. Effect 1. --> <set name="effectPoint" value="679"/> <set name="icon" value="icon.skill1500"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="28"/> <set name="abnormal_time" value="2400"/> <set name="magicLevel" value="74"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <for> <effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0"> <mul order="0x30" stat="mDef" val="#Tab-rate2"/> <mul order="0x30" stat="mAtk" val="#Tab-rate"/> </effect> </for> </skill> <skill id="1501" levels="1" name="Improve Condition"> <table name="#Tab-rate">1.35</table> <!-- Max. HP increase and Max. MP increase to have more advanced mental and physical power. Effect 1. --> <set name="effectPoint" value="679"/> <set name="icon" value="icon.skill1501"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="28"/> <set name="abnormal_time" value="2400"/> <set name="magicLevel" value="72"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <for> <effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0"> <mul order="0x30" stat="maxHp" val="#Tab-rate"/> <mul order="0x30" stat="maxMp" val="#Tab-rate"/> </effect> </for> </skill> <skill id="1502" levels="1" name="Improve Critical Attack"> <table name="#Tab-rCrit">30</table> <table name="#Tab-cAtk">1.35</table> <!-- critical rate increase and critical power increase to have more advanced critical increase effect. Effect 1. --> <set name="effectPoint" value="679"/> <set name="icon" value="icon.skill1502"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="28"/> <set name="abnormal_time" value="2400"/> <set name="magicLevel" value="74"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <for> <effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0"> <add order="0x40" stat="rCrit" val="#Tab-rCrit"/> <mul order="0x30" stat="cAtk" val="#Tab-cAtk"/> </effect> </for> </skill> <skill id="1503" levels="1" name="Improve Shield Defense"> <table name="#Tab-sDef">1.5</table> <table name="#Tab-rShld">1.3</table> <!-- shield Def. rate increase and shield P. Def. increase to have more advanced shield ability increase effect. Effect 1. --> <set name="effectPoint" value="679"/> <set name="icon" value="icon.skill1503"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="27"/> <set name="abnormal_time" value="2400"/> <set name="magicLevel" value="70"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <for> <effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0"> <mul order="0x30" stat="sDef" val="#Tab-sDef"/> <mul order="0x30" stat="rShld" val="#Tab-rShld"/> </effect> </for> </skill> <skill id="1504" levels="1" name="Improve Movement"> <table name="#Tab-runSpd">33</table> <table name="#Tab-rEvas">4</table> <!-- Spd. increase and Evasion increase to have more advanced movement increase effect. Effect 1. --> <set name="effectPoint" value="679"/> <set name="icon" value="icon.skill1504"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="28"/> <set name="abnormal_time" value="2400"/> <set name="magicLevel" value="72"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <for> <effect count="1" name="Buff" stackOrder="1" stackType="ImprovedBuff" time="#abnormal_time" val="0"> <add order="0x40" stat="runSpd" val="#Tab-runSpd"/> <add order="0x40" stat="rEvas" val="#Tab-rEvas"/> </effect> </for> </skill>