A Alexander9595 Heir Customer Oct 6, 2024 #1 A item when in invetary changed aparece of player OR a skill item to change aparece? i am lost anyaway how a can do this?
A item when in invetary changed aparece of player OR a skill item to change aparece? i am lost anyaway how a can do this?
L L2ProjectDecshy Heir Customer Oct 6, 2024 #2 Thread 'New way to change the appearance of armor' Apr 1, 2019 Core Files Configuration: data/item_fake_appearance.xmlDTD: data/dtd/item_fake_appearance.dtdXML Configuration enabled: true to enable, false to disable. item: Element with attributes: itemId: Item ID. consumeItemId/consumeItemAmount: ID and quantity of item for applying appearance (optional). tryOutItemId/tryOutItemAmount: ID and quantity of item for temporary application (optional). tryOutTime: Duration of temporary application (in seconds, optional). display: Nested element with itemId (ID of item to display). ... Thread 'Change of appearance (Classic)' Aug 7, 2020 An example of a skill that will change the appearance: Passive skill: <set name="abnormal" val="high_priest_light" /> XML: <skill id="100500" levels="1" name="High Priest Suit"> <set name="icon" val="icon.etc_some_icon" /> <set name="magicLevel" val="40" /> <set name="target" val="TARGET_SELF" /> <set name="abnormal" val="HIGH_PRIEST_LIGHT" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> </skill> Active skill: abnormal="high_priest_light" XML: <skill id="100500" levels="1" name="High Priest Suit"> <set...
Thread 'New way to change the appearance of armor' Apr 1, 2019 Core Files Configuration: data/item_fake_appearance.xmlDTD: data/dtd/item_fake_appearance.dtdXML Configuration enabled: true to enable, false to disable. item: Element with attributes: itemId: Item ID. consumeItemId/consumeItemAmount: ID and quantity of item for applying appearance (optional). tryOutItemId/tryOutItemAmount: ID and quantity of item for temporary application (optional). tryOutTime: Duration of temporary application (in seconds, optional). display: Nested element with itemId (ID of item to display). ... Thread 'Change of appearance (Classic)' Aug 7, 2020 An example of a skill that will change the appearance: Passive skill: <set name="abnormal" val="high_priest_light" /> XML: <skill id="100500" levels="1" name="High Priest Suit"> <set name="icon" val="icon.etc_some_icon" /> <set name="magicLevel" val="40" /> <set name="target" val="TARGET_SELF" /> <set name="abnormal" val="HIGH_PRIEST_LIGHT" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> </skill> Active skill: abnormal="high_priest_light" XML: <skill id="100500" levels="1" name="High Priest Suit"> <set...