Path: data/zone
Format: XML
To limit, we take any zone, for example:
Next, we need to add parameters to it that will introduce restrictions:
Where:
<set name="uniqHwidLimit" val="1" /> - this is the maximum number of allowed windows with a unique HWID - in fact, 1 unique person can enter. You can set any quantity in this parameter.
<set name="uniqHwidBackLoc" val="-25464 172424 -4203" /> also you can set back coordinates
If the conditions are not met, the player will be sent to the nearest city.
Format: XML
To limit, we take any zone, for example:
XML:
<zone name="[queen_ant_epic]" type="epic" >
<polygon>
<coords loc="-23176 185080 -6000 -5500" />
<coords loc="-20104 185080 -6000 -5500" />
<coords loc="-20104 177928 -6000 -5500" />
<coords loc="-23176 177928 -6000 -5500" />
</polygon>
</zone>
Next, we need to add parameters to it that will introduce restrictions:
XML:
<zone name="[queen_ant_epic]" type="epic" >
<set name="uniqHwidLimit" val="1" />
<polygon>
<coords loc="-23176 185080 -6000 -5500" />
<coords loc="-20104 185080 -6000 -5500" />
<coords loc="-20104 177928 -6000 -5500" />
<coords loc="-23176 177928 -6000 -5500" />
</polygon>
</zone>
Where:
<set name="uniqHwidLimit" val="1" /> - this is the maximum number of allowed windows with a unique HWID - in fact, 1 unique person can enter. You can set any quantity in this parameter.
<set name="uniqHwidBackLoc" val="-25464 172424 -4203" /> also you can set back coordinates
If the conditions are not met, the player will be sent to the nearest city.
Last edited: