ow to quickly add drop without editing XML files
Setting drop occurs in the file:
gameserver\config\events.properties
The option to configure:
DropEvent_Items =
Setup format is as follows, namely, we can put a drop of certain mobs leveled - the maximum and minimum of items for them.
Example:
Without random:
DropEvent_Items = 4037-5(100)<1-20>
With random from 5 to 10 amount:
DropEvent_Items = 4037-5-10(100)<1-20>
4037-5 object ID and the number of
(100), the drop rate of the subject
<1-20> mobs level from which will fall
We can put a lot of options for the drop, though divided by 1...
Setting drop occurs in the file:
gameserver\config\events.properties
The option to configure:
DropEvent_Items =
Setup format is as follows, namely, we can put a drop of certain mobs leveled - the maximum and minimum of items for them.
Example:
Without random:
DropEvent_Items = 4037-5(100)<1-20>
With random from 5 to 10 amount:
DropEvent_Items = 4037-5-10(100)<1-20>
4037-5 object ID and the number of
(100), the drop rate of the subject
<1-20> mobs level from which will fall
We can put a lot of options for the drop, though divided by 1...
- Deazer
- Replies: 4
- Forum: [EN] Guides for Lucera2
this is what Dezear said (above url)
Can I write the drop rate using decimal points? Because if I set up 1 percent, it drops alot and get quick