Interlude Custom NPCS to Classic Cleint

I Am Looking A guide or something to help me to transfer Interlude based Npcs and armors into the classic client, i am talking about the client side and not the server side
 
i have manage to make the npc appear in the game but i cant see the name of the npc, i have edit the Npcgrp_Classic.dat , and i have try to add the name in NpcName_Classic-eu.dat and in the NpcName-eu.dat

what the fuck i miss here??

1712426832629.png
 
i have manage to make the npc appear in the game but i cant see the name of the npc, i have edit the Npcgrp_Classic.dat , and i have try to add the name in NpcName_Classic-eu.dat and in the NpcName-eu.dat

what the fuck i miss here??

View attachment 3737
Это ошибка эдитора, попробуй добавить в начало списка
 
Check npcgrp_classic.dat
i have this is the npc

npc_begin npc_id=41002 class_name=[LineageMonster.orc_champion] mesh_name=[archon_bamue.archon_bamue_m00] texture_name={[archon_bamue.archon_lada_t00_sp];[archon_bamue.archon_lada_t01_sp]} texture_name_second={} property_list={4416;6;4410;10;4411;10;4412;12;4313;12} npc_speed=1.0 attack_sound1={[ItemSound.sword_mid_9];[ItemSound.sword_big_2];[ItemSound.spear_4]} defense_sound1={[MonSound.Hit_Shell_2];[MonSound.Hit_normal_3];[MonSound.Hit_Metal_Clang_1];[MonSound.Hit_Wet_1]} damage_sound={[MonSound.v_lizard_dmg_1];[MonSound.v_lizard_dmg_2];[MonSound.v_lizard_dmg_3]} deco_effect={} quest={} attack_effect=[LineageEffect.p_u002_a] sound_vol=50 sound_radius=250 sound_random=70 social=0 hpshowable=1 dialog_sound={} Silhouette=0 summon_sort=0 summon_max_count=0 summon_grade=0 drawscale=-1.0 use_zoomincam=0.0 npc_icon_name=[None] sound_priority=0 ground_high=120 ground_low=70 collision_radius=10.0 collision_radius_2=10.0 collision_height=38.0 collision_height_2=38.0 slot_lhand=0 slot_rhand=0 slot_chest=0 org_hp=2444.468 org_mp=1345.8 npc_type=1000 npc_end
 
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