where?you have the option, thats _dark put _light and the visual is without that ( has an effect anyway)
you have the option, thats _dark put _light and the visual is without that ( has an effect anyway)
I think he means the same as I do, that we can use these transformations but that they don't have the particles or effects, that it is just a "skin".where?
I had misread***you have the option, thats _dark put _light and the visual is without that ( has an effect anyway)
baseball_uniform_light
i know that u have use there might be _black or _red , put _light |
the only problem is that it cannot be used with cloaks, we would have to see in transformations.dat if is possible check thatlook at it , every skin hasChange of appearance (Classic)
An example of a skill that will change the appearance: Passive skill: Active skill: abnormal="high_priest_light" You can use it as a buff or as a passive skill for example in hats or runes. As an example...lucera2.com
baseball_uniform_light
baseball_uniform_black
i know that u have use there might be _black or _red , put _light
I use the pasive in one belt, work perfect, but I cant use cloaksi use passive skill and not active
like thisI use the pasive in one belt, work perfect, but I cant use cloaks
skill id="714630" levels="1" name="BLACK PIRATE LIGHT">
<set name="icon" val="icon.etc_some_icon" />
<set name="magicLevel" val="40" />
<set name="target" val="TARGET_SELF" />
<set name="abnormal" val="BLACK_PIRATE_LIGHT" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<for>
<effect count="1" name="Buff" stackOrder="99" abnormal="black_pirate_light">
</effect>
</for>
</skill>
yeahlike this
the other thing, would be to create armors that are not armors, and you would use the skin normally, but the benefit of a transformation, is that you can deactivate them from the menu so that it does not generate lag.like this
like this