Item level

GaijinDev

Heir
Customer
Good morning, good afternoon or good evening to everyone, is there any item that levels up the character?
 
Good morning, good afternoon or good evening to everyone, is there any item that levels up the character?
You can add ExpScroll
Example:
data/items
XML:
<etcitem id="90917" name="XP Scroll: 10,000,000">
    <set name="tradeable" value="false"/>
    <set name="dropable" value="false"/>
    <set name="sellable" value="false"/>
    <set name="class" value="CONSUMABLE"/>
    <set name="crystal_type" value="NONE"/>
    <set name="icon" value="icon.etc_trans_4f_s_b_01"/>
    <set name="stackable" value="true"/>
    <set name="type" value="SCROLL"/>
    <set name="weight" value="120"/>
    <cond msgId="1508">
       <not>
          <player olympiad="true"/>
       </not>
    </cond>
    <skills>
       <skill id="51043" level="4"/>
    </skills>
</etcitem>
data/stat/skills
XML:
    <skill id="51043" levels="4" name="XP Scroll: 10,000,000">
        <set name="magicType" val="SPECIAL" />
        <table name="#item">5593 5594 5595 90917</table>
        <table name="#power">500 5000 100000 10000000</table>
        <set name="icon" val="icon.skill0000" />
        <set name="reuseDelay" val="3000" />
        <set name="power" val="#power" />
        <set name="magicLevel" val="1" />
        <set name="hitTime" val="200" />
        <set name="itemConsumeId" val="#item" />
        <set name="itemConsumeCount" val="1" />
        <set name="target" val="TARGET_SELF" />
        <set name="skillType" val="EXPHEAL" />
        <set name="operateType" val="OP_ACTIVE" />
        <set name="altUse" val="true" />
        <set name="isHandler" val="true" />
        <cond msgId="1509">
            <not>
                <player olympiad="true" />
            </not>
        </cond>
    </skill>
 
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