Mana Burn (ID:1398) magic critical

L2g

Heir
Customer
Good morning everyone, can anyone tell me how to set up the crit from mana burn?

Skill ID: 1398

The chances are very high and the crit value is very high.
 
but in this case I will reduce all the character's skills, right?
Нет
Ты их никак не уменьшишь, а лишь добавишь шанс крита к скиллу
  • mCritRate (0-Infinity, нач: Config.MCRITICAL_BASE_STAT) - Шанс маг. крита.
    Пример: <mul stat="mCritRate" val="1.3"/> - +30% маг. крита.
 
<skill id="1398" levels="10" name="Mana Burn">
<table name="#mpConsume2">70 73 76 80 82 86 88 91 93 96</table>
<table name="#mpConsume1">7 7 7 7 7 7 7 7 7 7</table>
<!--
Last modify: 01.10.2008

Enchant #1: +Power
Enchant #2: -MP consumption
-->
<table name="#magicLevel">56 58 60 62 64 66 68 70 72 74</table>
<table name="#power">117 123 128 133 138 143 148 153 157 162</table>
<set name="magicType" val="MAGIC"/>
<set name="icon" val="icon.skill1398"/>
<set name="reuseDelay" val="12000"/>
<set name="power" val="#power"/>
<set name="magicLevel" val="#magicLevel"/>
<set name="castRange" val="900"/>
<set name="hitTime" val="4000"/>
<set name="hitCancelTime" val="500"/>
<set name="mpConsume1" val="#mpConsume1"/>
<set name="mpConsume2" val="#mpConsume2"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="MANADAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<mul stat="mCritRate" val="1.3"/>
<enchant1 levels="30" name="Power">
<table name="#power">163 164 164 165 166 166 167 168 168 169 170 170 171 172 172 173 174 174 175 176 176 177 178 178 179 180 180 181 182 182</table>
<table name="#magicLevel">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
</enchant1>
<enchant2 levels="30" name="Cost">
<table name="#magicLevel">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#mpConsume1">20 19 19 19 18 18 18 17 17 17 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 10</table>
<table name="#mpConsume2">80 78 77 76 74 73 72 70 69 68 66 65 63 62 61 59 58 57 55 54 53 51 50 48 47 46 44 43 42 40</table>
</enchant2>
</skill>

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<for>
<effect>
<mul stat="mCritRate" val="0.8"/>
<mul stat="mCritDamage" val="0.8"/>
</effect>
</for>


Do I put something like this directly into the skil? I will test this
 
<skill id="1398" levels="10" name="Mana Burn">
<table name="#mpConsume2">70 73 76 80 82 86 88 91 93 96</table>
<table name="#mpConsume1">7 7 7 7 7 7 7 7 7 7</table>
<!--
Last modify: 01.10.2008

Enchant #1: +Power
Enchant #2: -MP consumption
-->
<table name="#magicLevel">56 58 60 62 64 66 68 70 72 74</table>
<table name="#power">117 123 128 133 138 143 148 153 157 162</table>
<set name="magicType" val="MAGIC"/>
<set name="icon" val="icon.skill1398"/>
<set name="reuseDelay" val="12000"/>
<set name="power" val="#power"/>
<set name="magicLevel" val="#magicLevel"/>
<set name="castRange" val="900"/>
<set name="hitTime" val="4000"/>
<set name="hitCancelTime" val="500"/>
<set name="mpConsume1" val="#mpConsume1"/>
<set name="mpConsume2" val="#mpConsume2"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="MANADAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<mul stat="mCritRate" val="1.3"/>
<enchant1 levels="30" name="Power">
<table name="#power">163 164 164 165 166 166 167 168 168 169 170 170 171 172 172 173 174 174 175 176 176 177 178 178 179 180 180 181 182 182</table>
<table name="#magicLevel">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
</enchant1>
<enchant2 levels="30" name="Cost">
<table name="#magicLevel">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#mpConsume1">20 19 19 19 18 18 18 17 17 17 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 10</table>
<table name="#mpConsume2">80 78 77 76 74 73 72 70 69 68 66 65 63 62 61 59 58 57 55 54 53 51 50 48 47 46 44 43 42 40</table>
</enchant2>
</skill>

В этой теме всё расписано
I'll test it, I'll come back here later to say if it worked, thank you very much
 
Do I put something like this directly into the skil? I will test this
функция mul означает умножить, то есть ты умножаешь базовый шанс на 0.8
как следствие ты шанс критической атаки и критического урона понижаешь на 20%
 
функция mul означает умножить, то есть ты умножаешь базовый шанс на 0.8
как следствие ты шанс критической атаки и критического урона понижаешь на 20%
Yes, I want to reduce it, that's why 0.8. Thank you very much, friend, I had never thought about that and I've had this problem for a long time, you saved me.
 

функция mul означает умножить, то есть ты умножаешь базовый шанс на 0.8
как следствие ты шанс критической атаки и критического урона понижаешь на 20%
unfortunately it didn't work, no matter what condition you put in the damage is always the same
 
Eu aconselho que você desative a chance da skill critar. Aí se for preciso (não vai ser), você buffa o power da skill. Mesmo sem critar, a skill é extremamente forte e desbalanceada nas oly.
 
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Eu aconselho que você desative a chance da skill critar. Aí se for preciso (não vai ser), você buffa o power da skill. Mesmo sem critar, a skill é extremamente forte e desbalanceada nas oly.
sim, obrigado! estou usando esta configuração de não critar porque não existe como arrumar, acho que até por isso que o deazer colocou a config em formulas.
 
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