MaxPursueRange

Capheus

Vagabond
Customer
Hello. I am trying to increase the range of normal monsters can pursue players.

I found that there is a <set name="MaxPursueRange" value="30000"/> at some monsters. I tried to add it on 20551 for example but there was no change.
I also found in this post

# The maximum range at which the mobs no longer pursue the aggressor and revert back to spawn.
# For mobs in dungeons and closed rooms:
MaxPursueUndergoundRange = 2000
# For mobs:
MaxPursueRange = 4000
# For Raid Bosses
MaxPursueRangeRaid = 5000
# Restore health for monsters and raids if they have taken out of the distance MaxPursueRange (offlike - true)
RestoreHealthOnTeleportToHome = True
# Exception MobsID for HP restore when returning home. Epics should not be healed upon return to home and agro/target loss.
RestoreHealthOnExcludedIds = 29014, 29028, 29068, 29020, 29045, 29062, 29065, 29006, 29022
# Mobs can teleport to the player, provided that they cannot build an attack path to him or the player hid behind an obstacle
# By default True
MobsCanTeleportToPlayer = True

But I can't find those settings in the configs.


I probably miss something.

Can someone guide me?

Thanks in advance
 
Let me see if I got it right... you want to change the pursue range of some monsters individually?
 
gameserver/config/ai.properties

Code:
# The maximum range at which the mobs no longer pursue the aggressor and revert to spawn.
# For mobs in dungeons and closed rooms:
MaxPursueUndergoundRange = 2500
# For mobs:
MaxPursueRange = 6000
# For Raid Bosses
MaxPursueRangeRaid = 5000
# Restore health for monsters and raids if they've taken out of the distance MaxPursueRange (offlike - true)
RestoreHealthOnTeleportToHome = False
# Exception MobsID for HP resotre when returning home. Epics shouldn't be healed upon return to home and agro/target loss.
RestoreHealthOnExcludedIds = 29014, 29028, 29068, 29020, 29045, 29062, 29065, 29006, 29022
# Mobs can teleport to the player if they can't build an attack path to him or the player hid behind an obstacle
# By default True
MobsCanTeleportToPlayer = False
 
gameserver/config/ai.properties

Code:
# The maximum range at which the mobs no longer pursue the aggressor and revert to spawn.
# For mobs in dungeons and closed rooms:
MaxPursueUndergoundRange = 2500
# For mobs:
MaxPursueRange = 6000
# For Raid Bosses
MaxPursueRangeRaid = 5000
# Restore health for monsters and raids if they've taken out of the distance MaxPursueRange (offlike - true)
RestoreHealthOnTeleportToHome = False
# Exception MobsID for HP resotre when returning home. Epics shouldn't be healed upon return to home and agro/target loss.
RestoreHealthOnExcludedIds = 29014, 29028, 29068, 29020, 29045, 29062, 29065, 29006, 29022
# Mobs can teleport to the player if they can't build an attack path to him or the player hid behind an obstacle
# By default True
MobsCanTeleportToPlayer = False
Thank you so much, and sorry for asking so stupid question...
I used Get-children command to search the files for the word "pursue", but I didn't type it, just used the arrows to call it from a before search I did last time... and it was set to only search xml files, thats why I could only find <set name="MaxPursueRange" value="30000"/> at some monsters.

Anyway Thank you again!
 
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