Hello
When a monster can’t find a valid path to my character (e.g. I’m around a corner), the server teleports the monster to my location so it can attack.
However, the client often doesn’t update the monster’s new position correctly, so on my screen it looks like the mob is still stuck behind the corner, while in reality it’s already next to me and attacking. This causes a visual bug where monsters appear to hit me through walls or from a distance.
drive.google.com
Is there a recommended setting or workaround to prevent this desync?

When a monster can’t find a valid path to my character (e.g. I’m around a corner), the server teleports the monster to my location so it can attack.
However, the client often doesn’t update the monster’s new position correctly, so on my screen it looks like the mob is still stuck behind the corner, while in reality it’s already next to me and attacking. This causes a visual bug where monsters appear to hit me through walls or from a distance.
short clip in the catacombs about the issue:ai.properties:
MobsCanTeleportToPlayer = True
2025-12-06 15-10-31.mkv
drive.google.com
Is there a recommended setting or workaround to prevent this desync?
