Не работают сеты с underwear

test

Heir
Customer
1732394553961.webp
Не пашет ваша гадость.
для примера потестил
Code:
    <set id="74" underwear="485" enchant6skills="9830-1" />
    <set id="75" underwear="486" enchant6skills="9830-1" />
    <set id="76" underwear="487" enchant6skills="9830-1" />
    <set id="77" underwear="488" enchant6skills="9830-1" />
    <set id="78" underwear="489" enchant6skills="9830-1" />
    <set id="79" underwear="616" enchant6skills="9829-1" />
    <set id="80" underwear="618" enchant6skills="9829-1" />
    <set id="81" underwear="620" enchant6skills="9829-1" />
    <set id="82" underwear="622" enchant6skills="9829-1" />
    <set id="83" underwear="624" enchant6skills="9829-1" />

аналогичный и у других
Code:
<armor id="486" name="underwear">
    <!-- [tattoo_o__fire] -->
    <set name="crystal_count" value="733"/>
    <set name="crystal_type" value="B"/>
    <set name="crystallizable" value="true"/>
    <set name="icon" value="icon.tattoo_core_i00"/>
    <set name="price" value="952000"/>
    <set name="type" value="NONE"/>
    <set name="weight" value="750"/>
    <equip>
      <slot id="UNDERWEAR"/>
    </equip>
    <cond msgId="1507">
      <not>
        <player olympiad="true"/>
      </not>
    </cond>
    <for>
      <add stat="pDef" order="0x10" value="19"/>
      <enchant stat="pDef" order="0x0C" value="0"/>
    </for>
  </armor>
 
Why not use it directly on the item?
XML:
<armor id="486" name="underwear">
    <!-- [tattoo_o__fire] -->
    <set name="crystal_count" value="733"/>
    <set name="crystal_type" value="B"/>
    <set name="crystallizable" value="true"/>
    <set name="icon" value="icon.tattoo_core_i00"/>
    <set name="price" value="952000"/>
    <set name="type" value="NONE"/>
    <set name="weight" value="750"/>
    <equip>
      <slot id="UNDERWEAR"/>
    </equip>
    <cond msgId="1507">
      <not>
        <player olympiad="true"/>
      </not>
    </cond>
    <enchant6_skill id="9830" level="1"/>
    <for>
      <add stat="pDef" order="0x10" value="19"/>
      <enchant stat="pDef" order="0x0C" value="0"/>
    </for>
  </armor>

I think underwear needs the other parts to be used in armorsets!
 
Why not use it directly on the item?
XML:
<armor id="486" name="underwear">
    <!-- [tattoo_o__fire] -->
    <set name="crystal_count" value="733"/>
    <set name="crystal_type" value="B"/>
    <set name="crystallizable" value="true"/>
    <set name="icon" value="icon.tattoo_core_i00"/>
    <set name="price" value="952000"/>
    <set name="type" value="NONE"/>
    <set name="weight" value="750"/>
    <equip>
      <slot id="UNDERWEAR"/>
    </equip>
    <cond msgId="1507">
      <not>
        <player olympiad="true"/>
      </not>
    </cond>
    <enchant6_skill id="9830" level="1"/>
    <for>
      <add stat="pDef" order="0x10" value="19"/>
      <enchant stat="pDef" order="0x0C" value="0"/>
    </for>
  </armor>

I think underwear needs the other parts to be used in armorsets!
broken.

This is working good
Code:
    <set id="68" chest="438" enchant6skills="9927-6" />
    <set id="69" chest="440" enchant6skills="9927-6" />
    <set id="70" chest="458" enchant6skills="9927-6" />
    <set id="71" chest="459" enchant6skills="9927-6" />
    <set id="72" chest="460" enchant6skills="9927-6" />
 
Ага.
"Поведение" у underwear конечно непонятное.
По идее говоря можно было и очень хотелось расширить возможности сетов, но...
Включение underwear допустим в драконик сет по задумке должно было давать чару 2 скила в итоге. Первый пассивный скил от самого драконика, а второй от комплекта драконик сета с определённым underwear
 
View attachment 4827
Your crap doesn't work.
I tested it for example

or maybe the crap is yourself!
open eyes-start paying attention

ATTLIST set
id CDATA #REQUIRED
chest CDATA #REQUIRED
legs CDATA #IMPLIED
head CDATA #IMPLIED
gloves CDATA #IMPLIED
feet CDATA #IMPLIED
skills CDATA #IMPLIED
shield CDATA #IMPLIED
underwear CDATA #IMPLIED
shield_skills CDATA #IMPLIED
enchant1skills CDATA #IMPLIED
enchant2skills CDATA #IMPLIED
enchant3skills CDATA #IMPLIED
enchant4skills CDATA #IMPLIED
enchant5skills CDATA #IMPLIED
enchant6skills CDATA #IMPLIED

-chest CDATA #REQUIRED
-underwear CDATA #IMPLIED
shield CDATA #IMPLIED
shield_skills CDATA #IMPLIED



which means you must set a chest armor part for the set effect to even start working

I tested it for example.
(you tested by your own mind, not paying attention to what data is neccecary)
or you tested in a big hurry ultimately trying to make an "armorSET" made up of only 1 armor item...gj
Code:
Code:
    <set id="74" underwear="485" enchant6skills="9830-1" />
    <set id="75" underwear="486" enchant6skills="9830-1" />
    <set id="76" underwear="487" enchant6skills="9830-1" />
    <set id="77" underwear="488" enchant6skills="9830-1" />
    <set id="78" underwear="489" enchant6skills="9830-1" />
    <set id="79" underwear="616" enchant6skills="9829-1" />
    <set id="80" underwear="618" enchant6skills="9829-1" />
    <set id="81" underwear="620" enchant6skills="9829-1" />
    <set id="82" underwear="622" enchant6skills="9829-1" />
    <set id="83" underwear="624" enchant6skills="9829-1" />

you only inserted an underwear part which can only be attached to a neccecary part like chest....try again
 
To him.
The "behavior" of underwear is certainly unclear.
In theory, it would have been possible and I would have really wanted to expand the capabilities of the sets, but...
The inclusion of underwear, for example, in a dragon set was supposed to give the character 2 skills as a result. The first passive skill from the dragon itself, and the second from the dragon set kit with a certain underwear

the way it is made now: for the set and enchant skills to take effect, the tattoo becomes MANDATORY part of the set.
(just like if you UNequip any item of a set, then the set skill and enchant skill are broken/disable/dissapear.)

and you are asking of a different implementation of what was commented on the first place about this.
yet what you are talking about sounds better! extends functionality and set ability.
 
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