Resolved Phantom players [Ability to apply a clan crest to a fake and appear in-game]

Hellcat

Vagabond
Customer
Hello guys,

I was wondering if there is any way to apply a clan/alliance crest into the phantom templates.


[EXAMPLE] Below i have one template of a phantom player:

<phantom type="TOWN" name="COt" title="" grade="B">
<set name="race" value="4" />
<set name="classId" value="53" />
<set name="sex" value="0" />
<set name="face" value="1" />
<set name="hair" value="3" />
<set name="nameColor" value="0" />
<set name="titleColor" value="0" />
edit <set name="clanId" value="12345" />
edit <set name="clanName" value="testest" />
</phantom>

The last 2 lines are applying the clan crest to appear in-game on the specified phantom player. Is that possible?


Or maybe any chance that these tags can be added into the source as a feature for phantoms config?

[EXAMPLE]
: Add a field in the Phantom_Template class to store int_clanId

In the spawning code, fetch the clan with something like:


L2Clan clan = ClanTable.getInstance().getClan(template.getClanId());
if (clan != null) {
npc.setClan(clan);
npc.setClanCrest(clan.getCrestId());
}

Then update the XML schema so we can write:

<set name="clanId" value="123" />
 
Last edited:
Hello guys,

I was wondering if there is any way to apply a clan crest into the phantom templates.


[EXAMPLE] Below i have one template of a phantom player:

<phantom type="TOWN" name="COt" title="" grade="B">
<set name="race" value="4" />
<set name="classId" value="53" />
<set name="sex" value="0" />
<set name="face" value="1" />
<set name="hair" value="3" />
<set name="nameColor" value="0" />
<set name="titleColor" value="0" />
edit <set name="clanId" value="12345" />
edit <set name="clanName" value="testest" />
</phantom>

The last 2 lines are applying the clan crest to appear in-game on the specified phantom player. Is that possible?


Or maybe any chance that these tags can be added into the source as a feature for phantoms config?

[EXAMPLE]
: Add a field in the Phantom_Template class to store int_clanId

In the spawning code, fetch the clan with something like:


L2Clan clan = ClanTable.getInstance().getClan(template.getClanId());
if (clan != null) {
npc.setClan(clan);
npc.setClanCrest(clan.getCrestId());
}

Then update the XML schema so we can write:

<set name="clanId" value="123" />
Create a ticket. I will consider how to improve it.
 
there is also this unfortunate world that is not looking to make a proper server but to fill the bot server
After nearly 3 decades of lineage II , sadly this is what the actual game is right now (i mean, besides the 2-3 or 4 flagships running botless servers with real high population) , i also think it's sad but i think it's also time for some people especially those who were lucky enough to have a good cashout from their effort, to understand the truth.

It's a nessesary thing in the hope of keeping some real players online. Sharing my opinion only.. I aggree to the fact that this corrupts the game's population, but i think that when a million of factors are trying to take a little something for their a$$ and i am here, available with the priviledge to be another factor, i am a needle in a stack full of needles and sharks, i really would try anything to distinguish.
 
After nearly 3 decades of lineage II , sadly this is what the actual game is right now (i mean, besides the 2-3 or 4 flagships running botless servers with real high population) , i also think it's sad but i think it's also time for some people especially those who were lucky enough to have a good cashout from their effort, to understand the truth.

It's a nessesary thing in the hope of keeping some real players online. Sharing my opinion only.. I aggree to the fact that this corrupts the game's population, but i think that when a million of factors are trying to take a little something for their a$$ and i am here, available with the priviledge to be another factor, i am a needle in a stack full of needles and sharks, i really would try anything to distinguish.
people making servers nowadays are either delusional that they can make money or the motive is pure nostalgia. Anyways, in my point of view the game is total dead even on some big server names they are just paid clan actors and the only solution for all the rest servers to get some recognition and attract some audience is by making bots that will do the same game experience with real players by making progress upgrade equipment and all the rest but the people that have knowledge they don't even care or their minds is stuck 10 years ago.
 
You can absolutely make profit with an L2 server, obviously it won't happen overnight for most people - build a community overtime. I've had a project with only 150-200 players for 5 years and 20-50k per year. It's not going to make you a millionaire but profit is profit and I love the game, its a passion as well.
 
Good morning from me as well. I’m writing this as my last post on this topic. Nowadays, any random, clueless person can rent a server and open it without having the slightest idea what they’re doing, believing they can make thousands of euros. In reality, they end up alone on their own server, wondering, “What did I do wrong?”

Then you’ve got those who think that if they add 1,000 bots or fake players, no one will notice — but after a week, even if they get some attention, they’ll lose it all because the server will be full of bots.

Every day I see thousands of new servers opening by people who have no idea what they’re doing, thinking they’ve made the “best server in the world.” In truth, most are just trying to fool people. And as long as there are admins who pay useless players just to make it look active, Lineage will remain dead.

As long as people keep opening new servers every day with a different name, and as long as these fake communities keep appearing, the game will never recover.
 
Back
Top