2024.1.11 22:44:44
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 2300 MHz with 2047MB RAM
Video : NVIDIA GeForce GT 540M (9135)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial221) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial221) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector487) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector487) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UGameEngine::Tick <- UpdateWorld <- MainLoop
я так понимаю что 22_22 квадрат проблемный, кто подскажет как лечить?
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 2300 MHz with 2047MB RAM
Video : NVIDIA GeForce GT 540M (9135)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial221) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial221) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector487) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector487) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UGameEngine::Tick <- UpdateWorld <- MainLoop
я так понимаю что 22_22 квадрат проблемный, кто подскажет как лечить?

