there are numerous posts about this matter in this forum and in every l2 forum a quick search will not disapoint you
this one is the most recent, and it is also discussed there
file structure:
"ID"=increment id of each zone in this file
"MapX/MapY"=which map block of the game the zone corresponds to, if X=0 Y=0 then it aplly all zones with specified color(see bellow for colours)
"Top/Bottom"=min/max Z axis inside which the zone and minimap/radar will be presnted
"TownBtnLocX/Y/Z"= this shows the button, if you make a button to be able to open a map in a dungeon per say.
"TownMapX/Y"=maps attach from top-left corner. this is the exact location that the dungeon map(like...
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