Requesting assistance for Customs (Weaps/Armors/Jewels/NPCs)

TehBot12

Vagabond
Customer
Hello community!

I recently migrated from aCis to Lucera2 (Classic) and the jump is phenomenal. Huge gaps in my knowledge so, I'm kindly requesting your assistance.

First of all, I wanted to know how to create my own custom weaps/armors/jewels/npcs etc on Client side. Server side seems pretty obvious to me.

And last, I wanted to know if I can adapt customs weaps/armors/jewels/npcs etc from my Interlude project (client) to Classic.

Thanks in advance!
 
First of all, welcome :)
You can find any weapon or gear provided on this forum. And see what files are provided to you. This will make things much easier and faster.
If you have any further questions, please contact us and we'll help you.
A topic that will help you throughout the entire server: main
 
Hello again, @FORD,

Thanks for your answer. Although, I have seen those guides, but most of them, are referring to server-side implementation, which is something I'm already familiar with.

My main issue is that I cannot seem to understand how to implement my own customs within the client side. Anyone to help?
 
My main issue is that I cannot seem to understand how to implement my own customs within the client side. Anyone to help?
Client ini and dat file editor
=-=-=-=-=-=-=-=-=-=-=-
l2.ini – contains information about the server and client settings (including the IP address of the server the game is trying to connect to). The file may implement features such as borderless windowed mode, increased nickname display distance, etc. It is a component of windowed-mode patches.


user.ini – hotkeys, zoom (some of your personal settings are also stored there).


Option.ini – client configuration file. A component of windowed-mode patches.




---dat---


eula-e.dat
– license agreement.


Three files responsible for drop/spoil and Russian skill descriptions, as well as chests: npcgrp.dat, Skillgrp.dat, SkillName-e.dat.


npcname-e.dat – controls the display of mob names. Shown above the head: aggro status and mob level. (Also responsible for displaying drops, spoil, and mob skills.) A component of the drop/spoil patch.


Skillgrp.dat – responsible for linking a skill to its visual representation and for the NPC/Mob information panel. A component of the drop/spoil patch.


SkillName-e.dat – skill names and their descriptions. A component of the drop/spoil patch.


sysstring-e.dat – stores information from the login menu, character menu, etc.; button names (basically almost the entire interface).


systemmsg-e.dat – responsible for chat (I recommend downloading my chat patch, it’s great ^^).


env.int – controls the color of weapon enchantments.


itemname-e.dat – responsible for the names of all items in the game, the number of crystals an item breaks into, and the price at which it can be sold to a shop.


questname-e.dat – responsible for quest translations.


chargrp.dat – responsible for player nudity. You can overdo it here—there are “18+” patches on the internet, almost pornographic.


actionname-e.dat – responsible for localization of the Alt-C actions menu.


castlename-e.dat – responsible for the names of castles and clan halls.


classinfo-e.dat – responsible for information about different classes, shown during character creation.


gametip-e.dat – responsible for helpful tips during game loading.


servername-e.dat – responsible for server names.
If the client is classic, the files have the addition _Classic to their name.
 
Client ini and dat file editor
=-=-=-=-=-=-=-=-=-=-=-
l2.ini – contains information about the server and client settings (including the IP address of the server the game is trying to connect to). The file may implement features such as borderless windowed mode, increased nickname display distance, etc. It is a component of windowed-mode patches.


user.ini – hotkeys, zoom (some of your personal settings are also stored there).


Option.ini – client configuration file. A component of windowed-mode patches.




---dat---


eula-e.dat
– license agreement.


Three files responsible for drop/spoil and Russian skill descriptions, as well as chests: npcgrp.dat, Skillgrp.dat, SkillName-e.dat.


npcname-e.dat – controls the display of mob names. Shown above the head: aggro status and mob level. (Also responsible for displaying drops, spoil, and mob skills.) A component of the drop/spoil patch.


Skillgrp.dat – responsible for linking a skill to its visual representation and for the NPC/Mob information panel. A component of the drop/spoil patch.


SkillName-e.dat – skill names and their descriptions. A component of the drop/spoil patch.


sysstring-e.dat – stores information from the login menu, character menu, etc.; button names (basically almost the entire interface).


systemmsg-e.dat – responsible for chat (I recommend downloading my chat patch, it’s great ^^).


env.int – controls the color of weapon enchantments.


itemname-e.dat – responsible for the names of all items in the game, the number of crystals an item breaks into, and the price at which it can be sold to a shop.


questname-e.dat – responsible for quest translations.


chargrp.dat – responsible for player nudity. You can overdo it here—there are “18+” patches on the internet, almost pornographic.


actionname-e.dat – responsible for localization of the Alt-C actions menu.


castlename-e.dat – responsible for the names of castles and clan halls.


classinfo-e.dat – responsible for information about different classes, shown during character creation.


gametip-e.dat – responsible for helpful tips during game loading.


servername-e.dat – responsible for server names.
If the client is classic, the files have the addition _Classic to their name.
Thanks for that also, those files are already to my knowledge. But I see more files which contains item stuff inside like ItemStatData, item_baseinfo etc. I wanted to know about those also. And of course, if it's possible to adapt my already made customs from Interlude.
 
All files open easily in the editor.
You can open them in the editor and then copy all the text into EXCEL (this will make editing much easier).
There you'll see all the descriptions and names.
You can adapt them easily.
You can simply take the description of any item and substitute it with your own. This ensures correct display and so on...
 
I think I have found it. I got the grasp of it, thanks mate.

Happy new year everyone! You may lock this post.
 
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