Return buffs after Cancellation

Path: data/stat/skills
Format: XML
This system rolls back Buffs after your opponent hangs Cancellation on you.
Example:
XML:
  <skill id="1056" levels="12" name="Cancellation">
    <table name="#effectPoint">455 493 530 547 564 580 595 609 622 633 644 653</table>
    <table name="#mpConsume2">35 38 41 43 44 46 48 49 51 52 53 55</table>
    <table name="#mpConsume1">9 10 11 11 11 12 12 13 13 13 14 14</table>
    <table name="#magicLevel">48 52 56 58 60 62 64 66 68 70 72 74</table>
    <set name="magicType" val="MAGIC"/>
    <set name="icon" val="icon.skill1056"/>
    <set name="reuseDelay" val="120000"/>
    <set name="magicLevel" val="#magicLevel"/>
    <set name="castRange" val="600"/>
    <set name="hitTime" val="6000"/>
    <set name="hitCancelTime" val="500"/>
    <set name="mpConsume1" val="#mpConsume1"/>
    <set name="mpConsume2" val="#mpConsume2"/>
    <set name="effectPoint" val="#effectPoint"/>
    <set name="target" val="TARGET_ONE"/>
    <set name="skillType" val="DEBUFF"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="reflectable" val="false"/>
    <for>
      <effect count="1" name="DispelEffects" time="0" val="0">
        <def name="dispelType" val="cancellation"/>
        <def name="cancelRate" val="25"/>
        <def name="negateCount" val="5"/>
        <def name="reApplyDelay" val="0"/> <!-- Can return buff after N seconds Cancellation -->
      </effect>
    </for>
  </skill>

Work params:
<def name="reApplyDelay" val="0"/> for example if you set <def name="reApplyDelay" val="10"/> after 10 seconds, buffs will be returned to the player from whom they cancel.
 
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