Path: data/stat/skills
Format: XML
This system rolls back Buffs after your opponent hangs Cancellation on you.
Example:
Work params:
<def name="reApplyDelay" val="0"/> for example if you set <def name="reApplyDelay" val="10"/> after 10 seconds, buffs will be returned to the player from whom they cancel.
Format: XML
This system rolls back Buffs after your opponent hangs Cancellation on you.
Example:
XML:
<skill id="1056" levels="12" name="Cancellation">
<table name="#effectPoint">455 493 530 547 564 580 595 609 622 633 644 653</table>
<table name="#mpConsume2">35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#mpConsume1">9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#magicLevel">48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="magicType" val="MAGIC"/>
<set name="icon" val="icon.skill1056"/>
<set name="reuseDelay" val="120000"/>
<set name="magicLevel" val="#magicLevel"/>
<set name="castRange" val="600"/>
<set name="hitTime" val="6000"/>
<set name="hitCancelTime" val="500"/>
<set name="mpConsume1" val="#mpConsume1"/>
<set name="mpConsume2" val="#mpConsume2"/>
<set name="effectPoint" val="#effectPoint"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="reflectable" val="false"/>
<for>
<effect count="1" name="DispelEffects" time="0" val="0">
<def name="dispelType" val="cancellation"/>
<def name="cancelRate" val="25"/>
<def name="negateCount" val="5"/>
<def name="reApplyDelay" val="0"/> <!-- Can return buff after N seconds Cancellation -->
</effect>
</for>
</skill>
Work params:
<def name="reApplyDelay" val="0"/> for example if you set <def name="reApplyDelay" val="10"/> after 10 seconds, buffs will be returned to the player from whom they cancel.