- Correct run speed formula for NPCs/Mobs/Summons. Verified against the official server
- If the Clan Hall manager doesn't have enough mana to apply the buff, a dialog box with information will be displayed.
- The Olympiad participant list now appears in a new style. Old one remains accessible through the config.
- Reworked for RB Benom, lighter AI
- Fixed the display of language information if the strings are unavailable.
- ClanHall Siege also supports rewards like Castles
- Added parameter for zones <set name="blocked_actions" val="exp_lost" /> so as not to lose experience in the zone
- Correction of the aggression effect, the player applies a target
- More accurate and precise checking of weight and slot limits for Capsule items
- Hotfix for Clan War. Run SQL on server restart:
Code:
ALTER TABLE `clan_wars` DROP INDEX `clan1`, DROP INDEX `clan2`,DROP PRIMARY KEY, ADD PRIMARY KEY (`clan1`, `clan2`); - Rework for resetname command
- Handled title color change items and added new colors
- Minor correction for oly list
- Attention!!! The Halloween event reward has been reworked! Now you can win many rewards and chances
- Imperial Tombs spawn correction
- Bow mana consumption adjustments
- Correction exchange for Halloween event
- Added a param for NPCs that prevents them from being attacked <ai_params><set name="canBeAttacked" value="false"/></ai_params>
- More logs for Universal mobs and NPC
- Added logging for item and quest issuance for UniversalFighter and UniversalMystic
- New Fly Types for effects
- Rework Fly to location packet, added PUSH_HORIZONTAL, JUMP_EFFECTED, PUSH_DOWN_HORIZONTAL, WARP_BACK, WARP_FORWARD
- Added GM command for autofarm stop //autofarm_stop <target>
- Removed Russian text and symbols from the html-en folder
- Correction for TopClanService
- Unnecessary dialogues have been removed
- Normal buttons for Clan Hall Manager
- Clan Hall Managers have a unique formula for maximum mana when an owner appears. Without an owner, it's 1645 mana (standard formula); with an owner, it's 1525641. Proof
- Reworked the Clan Hall buff, returning the lost functionality of the ResidenceAllBuffsButton config, which separated buffs into Mage/Warrior/All.
- Added a config for modifying MP for Clan Hall Managers.
- Hardcode removed from base AI
- Deployed separate AI for SSQ mobs
- Reworked the check for teleporting a player to a city if they don't meet the SSQ
- Dialogue corrections for the item upgrade system
- Fixed a rare NPE for sendPacket
- More optimized code for flag players by FlaggingOnHitBoss, UniversalFighter, UniversalMystic
- Effects have been fixed. The issue with confusion when applying effects based on duration and stack type has been resolved.
- After the herb effect, we return the buff with the same stack type
- Added <set name="isBasicTransformation" val="true"/> parameter for skills, If it's true, it doesn't remove or stop the toggle.
- Bypasses and dialogues for the item upgrade system
- Upgrade an Equipment system has been improved
- Added the ability to exchange quest items through multisells.
- Adena has been refactored, removing hardcode. Adneu can now be moved to the config file to allow for changing the primary currency.
- Minor correction for NPC AI
- Added a new Npc type CommunityBoardNpc through which you can directly specify links to dialogues for the community board. Example: <set name="type" value="CommunityBoardNpc" /><ai_params><set name="html_path" value="mods/buffer/community_buffer/buff.htm"/></ai_params>
- Prohibit not only skills, but also regular attacks when there is a large difference in the level of the pet and the player autofarm
- Added the ability to open the Community Board from NPCs. Example: <a action="bypass -h npc_%objectId%_bbs_open">Open BBS.</a>
- Apply summon management restrictions when there is a difference in levels in autofarm in the same way as without autofarm
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