ServitorShare

gril0grilad0

Vassal
Customer
Did anyone ever use ServitorShare effect? How does it work?

I found nothing on this forum, or in the XML files, the effect exists, but I can't find any reference to it anywhere, except an update where it says "fixed"

o_O
 
Yes its work and yes we have it
XML:
    <skill id="1557" levels="1" name="Servitor Share">
        <set name="magicType" val="MAGIC"/>
        <set name="icon" val="icon.skill1557"/>
        <set name="effectPoint" val="669"/>
        <set name="castRange" val="400"/>
        <set name="hitTime" val="1000"/>
        <set name="magicLvl" val="83"/>
        <set name="mpConsume" val="35"/>
        <set name="operateType" val="OP_ACTIVE"/>
        <set name="reuseDelay" val="60000"/>
        <set name="skillType" val="BUFF"/>
        <set name="target" val="TARGET_SELF"/>
        <set name="cancelable" val="false"/>
        <set name="isSelfDispellable" val="false"/>
        <set name="isSaveable" val="false"/>
        <for>
            <effect count="1" name="ServitorShare" time="1200" val="0" applyOnSummon="false">
                <add order="0x40" stat="pAtk" val="0.5"/>
                <add order="0x40" stat="pDef" val="0.5"/>
                <add order="0x40" stat="mAtk" val="0.25"/>
                <add order="0x40" stat="mDef" val="0.25"/>
                <add order="0x40" stat="maxHp" val="0.1"/>
                <add order="0x40" stat="maxMp" val="0.1"/>
                <add order="0x40" stat="rCrit" val="0.2"/>
                <add order="0x40" stat="pAtkSpd" val="0.1"/>
                <add order="0x40" stat="mAtkSpd" val="0.03"/>
            </effect>
        </for>
    </skill>
 
Yes its work and yes we have it
XML:
    <skill id="1557" levels="1" name="Servitor Share">
        <set name="magicType" val="MAGIC"/>
        <set name="icon" val="icon.skill1557"/>
        <set name="effectPoint" val="669"/>
        <set name="castRange" val="400"/>
        <set name="hitTime" val="1000"/>
        <set name="magicLvl" val="83"/>
        <set name="mpConsume" val="35"/>
        <set name="operateType" val="OP_ACTIVE"/>
        <set name="reuseDelay" val="60000"/>
        <set name="skillType" val="BUFF"/>
        <set name="target" val="TARGET_SELF"/>
        <set name="cancelable" val="false"/>
        <set name="isSelfDispellable" val="false"/>
        <set name="isSaveable" val="false"/>
        <for>
            <effect count="1" name="ServitorShare" time="1200" val="0" applyOnSummon="false">
                <add order="0x40" stat="pAtk" val="0.5"/>
                <add order="0x40" stat="pDef" val="0.5"/>
                <add order="0x40" stat="mAtk" val="0.25"/>
                <add order="0x40" stat="mDef" val="0.25"/>
                <add order="0x40" stat="maxHp" val="0.1"/>
                <add order="0x40" stat="maxMp" val="0.1"/>
                <add order="0x40" stat="rCrit" val="0.2"/>
                <add order="0x40" stat="pAtkSpd" val="0.1"/>
                <add order="0x40" stat="mAtkSpd" val="0.03"/>
            </effect>
        </for>
    </skill>
1717196394250.webp

Hey, I did a 1 to 1 comparison, and everything seems to work fine, except the M.Attack.

I tried changing everything from the XML files, but the M.attack don't behave the same way as the P.attack, it simply doesn't copy 1 to 1 from the summoner :(.
 
At stats of you can see percents of transfer stats… mAtk 0.25 pAtk 0.5
Please be more careful
 
At stats of you can see percents of transfer stats… mAtk 0.25 pAtk 0.5
Please be more careful
I see that, and I did that, I changed the % to 100%, to share 100% of the P.attack and the M.attack, however, the M.attack is not sharing 100%, the values do not match. P. attack on the other hand, is sharing 100%.

<effect count="1" name="ServitorShare" stackType="wynnStat" time="3600" val="0" applyOnSummon="false">
<add order="0x60" stat="pAtk" val="1.1"/>
<add order="0x60" stat="pDef" val="0.7"/>
<add order="0x60" stat="mAtk" val="1.1"/>
<add order="0x60" stat="mDef" val="0.7"/>
<add order="0x60" stat="maxHp" val="2"/>
<add order="0x60" stat="maxMp" val="1"/>
</effect>
 
I see that, and I did that, I changed the % to 100%, to share 100% of the P.attack and the M.attack, however, the M.attack is not sharing 100%, the values do not match. P. attack on the other hand, is sharing 100%.

<effect count="1" name="ServitorShare" stackType="wynnStat" time="3600" val="0" applyOnSummon="false">
<add order="0x60" stat="pAtk" val="1.1"/>
<add order="0x60" stat="pDef" val="0.7"/>
<add order="0x60" stat="mAtk" val="1.1"/>
<add order="0x60" stat="mDef" val="0.7"/>
<add order="0x60" stat="maxHp" val="2"/>
<add order="0x60" stat="maxMp" val="1"/>
</effect>
effects are added with words:
<add - adding
<mul - multiplying
<set - set
<sub - minus
<div - divide

order means the order of calculation. (order 0x08, 0x10, 0x30, 0x40, 0x50, 0x60)
0x08 used for basic parameter setting
0x10 used for basic parameter modification
0x30 for parameter multipliers
0x40 to add static bonuses to the parameter
0x50 used for multipliers of base bonuses to the parameter
0x60 to add static bonuses AFTER multipliers
 
effects are added with words:
<add - adding
<mul - multiplying
<set - set
<sub - minus
<div - divide

order means the order of calculation. (order 0x08, 0x10, 0x30, 0x40, 0x50, 0x60)
0x08 used for basic parameter setting
0x10 used for basic parameter modification
0x30 for parameter multipliers
0x40 to add static bonuses to the parameter
0x50 used for multipliers of base bonuses to the parameter
0x60 to add static bonuses AFTER multipliers
I get that, and I appreciate the explanation. However, as shown in the image below:

I tried now setting the status, and it works PERFECT for PDEF, PATACK and MDEF, however, for MATACK, for whatever the reason, it doesnt.

<set order="0x08" stat="pAtk" val="1.1"/>
<set order="0x08" stat="pDef" val="0.7"/>
<set order="0x08" stat="mAtk" val="1.1"/>
<set order="0x08" stat="mDef" val="0.7"/>
<set order="0x08" stat="maxHp" val="2"/>
<set order="0x08" stat="maxMp" val="1"/>

589 is 110% of 534, which is correct.
406 is 70% of 579, which is also correct. Same goes for MDEF.

MATTACK on the other hand, is still presenting issues. Additionaly, if I remove my weapon, my Mattack will be 63, and the Summon M attack will be 300 (wtf?).

1717268208037.webp
 
I get that, and I appreciate the explanation. However, as shown in the image below:

I tried now setting the status, and it works PERFECT for PDEF, PATACK and MDEF, however, for MATACK, for whatever the reason, it doesnt.

<set order="0x08" stat="pAtk" val="1.1"/>
<set order="0x08" stat="pDef" val="0.7"/>
<set order="0x08" stat="mAtk" val="1.1"/>
<set order="0x08" stat="mDef" val="0.7"/>
<set order="0x08" stat="maxHp" val="2"/>
<set order="0x08" stat="maxMp" val="1"/>

589 is 110% of 534, which is correct.
406 is 70% of 579, which is also correct. Same goes for MDEF.

MATTACK on the other hand, is still presenting issues. Additionaly, if I remove my weapon, my Mattack will be 63, and the Summon M attack will be 300 (wtf?).

View attachment 4043
XML:
    <skill id="1557" levels="1" name="Servitor Share">
        <set name="magicType" val="MAGIC"/>
        <set name="icon" val="icon.skill1557"/>
        <set name="effectPoint" val="669"/>
        <set name="castRange" val="400"/>
        <set name="hitTime" val="1000"/>
        <set name="magicLevel" val="83"/>
        <set name="mpConsume" val="35"/>
        <set name="operateType" val="OP_ACTIVE"/>
        <set name="reuseDelay" val="60000"/>
        <set name="skillType" val="BUFF"/>
        <set name="target" val="TARGET_PET"/>
        <set name="cancelable" val="false"/>
        <set name="isSelfDispellable" val="false"/>
        <set name="isSaveable" val="false"/>
        <for>
            <effect count="1" name="Buff" time="1200" val="0" applyOnCaster="true" applyOnSummon="false"/>
            <effect count="1" name="ServitorShare" time="1200" val="0" displayId="1557">
                <mul order="0x30" stat="pAtk" val="0.5"/>
                <mul order="0x30" stat="pDef" val="0.5"/>
                <add order="0x40" stat="mAtk" val="0.25"/>
                <mul order="0x30" stat="mDef" val="0.25"/>
                <mul order="0x30" stat="maxHp" val="0.1"/>
                <mul order="0x30" stat="maxMp" val="0.1"/>
                <mul order="0x30" stat="rCrit" val="0.2"/>
                <mul order="0x30" stat="pAtkSpd" val="0.1"/>
                <mul order="0x30" stat="mAtkSpd" val="0.03"/>
            </effect>
        </for>
    </skill>
 
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