If I'm not mistaken, there is a config that just puts the skill IDXML:<set name="isIgnorBuffLimit" val="true"/>
just put inside of body of skill, for example 1214If I'm not mistaken, there is a config that just puts the skill ID
<skill id="1204" levels="2" name="Wind Walk">
<table name="#effectPoint">204 285</table>
<table name="#mpConsume2">16 21</table>
<table name="#mpConsume1">4 6</table>
<table name="#Tab-runSpd">20 33</table>
<table name="#abnormal_lv">1 2</table>
<table name="#abnormal_time">1200</table>
<table name="#magicLevel">20 30</table>
<set name="magicType" val="MAGIC"/>
<set name="icon" val="icon.skill1204"/>
<set name="reuseDelay" val="6000"/>
<set name="magicLevel" val="#magicLevel"/>
<set name="castRange" val="400"/>
<set name="hitTime" val="4000"/>
<set name="hitCancelTime" val="500"/>
<set name="mpConsume1" val="#mpConsume1"/>
<set name="mpConsume2" val="#mpConsume2"/>
<set name="effectPoint" val="#effectPoint"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isIgnorBuffLimit" val="true"/>
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thank you everyonejust put inside of body of skill, for example 1214
Code:<skill id="1204" levels="2" name="Wind Walk"> <table name="#effectPoint">204 285</table> <table name="#mpConsume2">16 21</table> <table name="#mpConsume1">4 6</table> <table name="#Tab-runSpd">20 33</table> <table name="#abnormal_lv">1 2</table> <table name="#abnormal_time">1200</table> <table name="#magicLevel">20 30</table> <set name="magicType" val="MAGIC"/> <set name="icon" val="icon.skill1204"/> <set name="reuseDelay" val="6000"/> <set name="magicLevel" val="#magicLevel"/> <set name="castRange" val="400"/> <set name="hitTime" val="4000"/> <set name="hitCancelTime" val="500"/> <set name="mpConsume1" val="#mpConsume1"/> <set name="mpConsume2" val="#mpConsume2"/> <set name="effectPoint" val="#effectPoint"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="isIgnorBuffLimit" val="true"/> .....................................................