Skill

GaijinDev

Heir
Customer
Hello everyone, I wanted Skills like rapid shot dead eye and others to not count as buff where do I edit this?
 
If I'm not mistaken, there is a config that just puts the skill ID
just put inside of body of skill, for example 1214


Code:
  <skill id="1204" levels="2" name="Wind Walk">
    <table name="#effectPoint">204 285</table>
    <table name="#mpConsume2">16 21</table>
    <table name="#mpConsume1">4 6</table> 
    <table name="#Tab-runSpd">20 33</table> 
    <table name="#abnormal_lv">1 2</table> 
    <table name="#abnormal_time">1200</table> 
    <table name="#magicLevel">20 30</table> 
    <set name="magicType" val="MAGIC"/> 
    <set name="icon" val="icon.skill1204"/> 
    <set name="reuseDelay" val="6000"/> 
    <set name="magicLevel" val="#magicLevel"/> 
    <set name="castRange" val="400"/> 
    <set name="hitTime" val="4000"/> 
    <set name="hitCancelTime" val="500"/> 
    <set name="mpConsume1" val="#mpConsume1"/> 
    <set name="mpConsume2" val="#mpConsume2"/> 
    <set name="effectPoint" val="#effectPoint"/> 
    <set name="target" val="TARGET_ONE"/> 
    <set name="skillType" val="BUFF"/> 
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="isIgnorBuffLimit" val="true"/>
    .....................................................
 
just put inside of body of skill, for example 1214


Code:
  <skill id="1204" levels="2" name="Wind Walk">
    <table name="#effectPoint">204 285</table>
    <table name="#mpConsume2">16 21</table>
    <table name="#mpConsume1">4 6</table>
    <table name="#Tab-runSpd">20 33</table>
    <table name="#abnormal_lv">1 2</table>
    <table name="#abnormal_time">1200</table>
    <table name="#magicLevel">20 30</table>
    <set name="magicType" val="MAGIC"/>
    <set name="icon" val="icon.skill1204"/>
    <set name="reuseDelay" val="6000"/>
    <set name="magicLevel" val="#magicLevel"/>
    <set name="castRange" val="400"/>
    <set name="hitTime" val="4000"/>
    <set name="hitCancelTime" val="500"/>
    <set name="mpConsume1" val="#mpConsume1"/>
    <set name="mpConsume2" val="#mpConsume2"/>
    <set name="effectPoint" val="#effectPoint"/>
    <set name="target" val="TARGET_ONE"/>
    <set name="skillType" val="BUFF"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="isIgnorBuffLimit" val="true"/>
    .....................................................
thank you everyone
 
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