skins-Costumes someone help

L2Babylon

Heir
Customer
Good evening. I want to make an object so that it has a skin and when I click on it it transforms, how can I do that?
example.
skins.webp
in the skill that will ask me to write here to put it? <effect count="1" name="Transformation" abnormal="high_priest_light" time="3600" val="0">
 
Good evening. I want to make an object so that it has a skin and when I click on it it transforms, how can I do that?
example.
View attachment 5521
in the skill that will ask me to write here to put it? <effect count="1" name="Transformation" abnormal="high_priest_light" time="3600" val="0">
you have to understand that this system is bound to the core of the server and there are certain things that you cannot change.
but there is the option of overweight/replace.
you can replace an existing skin WITHOUT TOUCHING abnormal="high_priest_light"
you replace what other values like the item of your wish etc etc
and then in the client you will have to replace
the same line with your item IDs in eventlookchange.dat
even.webp



understand that abnormal="high_priest_light"
and the skill type which is giving the option of use skin as passive/active skill
(talking about high_priest_light/HIGH_PRIEST_LIGHT)

is bound to the core of the server, and is giving the output number -> TO THE client ->
so that then the client displays the item IDs specified in the line above in my example picture.
and for this reason you cannot use new custom names like abnormal="my_custom_skinn"
but you can replace existing ones already made by deazer and insert your items and armors


p.s.: output number MEANING:
even2.webp
 
Back
Top