The starting location for characters must be changed in the char_templates.sql SQL file, namely the fields
x y z.
To add armor and weapons, you will need to add the corresponding IDs to the fields
items1, items2, items3, items4, items5, items6, items7 and so on. If the item is dressable, the server will automatically equip it when creating a character. Whether it's jewelry or weapons. Anything that is not worn will go to inventory.
Alt items on start:
other.properties
# Started Bonus Items for new character. ALERT ! FORMAT FOR ITEMS 57;200000;21;1 - Simple = item_id;count;item_id;count;item_id;count;
StartingMageItems =
StartingFighterItems =
Starting Buffs:
other.properties
# Start buff for new characters
# Example: StartMageBuff = 1303-1,1304-1
StartMageBuff =
StartWarriorBuff =
x y z.
To add armor and weapons, you will need to add the corresponding IDs to the fields
items1, items2, items3, items4, items5, items6, items7 and so on. If the item is dressable, the server will automatically equip it when creating a character. Whether it's jewelry or weapons. Anything that is not worn will go to inventory.
Alt items on start:
other.properties
# Started Bonus Items for new character. ALERT ! FORMAT FOR ITEMS 57;200000;21;1 - Simple = item_id;count;item_id;count;item_id;count;
StartingMageItems =
StartingFighterItems =
Starting Buffs:
other.properties
# Start buff for new characters
# Example: StartMageBuff = 1303-1,1304-1
StartMageBuff =
StartWarriorBuff =