TransformOnDead chance?

MrTitan

Knight
Customer
Im searching a way how to spawn a mob with X% chance when the mob is killed. But transformChance don't work. Any suggestions?
<ai_params>
<set name="transformOnDead" value="20860"/>
<set name="transformChance" value="20"/> <!-- This sets a 20% chance to spawn NPC 20860 -->
</ai_params>
 
Im searching a way how to spawn a mob with X% chance when the mob is killed. But transformChance don't work. Any suggestions?
<ai_params>
<set name="transformOnDead" value="20860"/>
<set name="transformChance" value="20"/> <!-- This sets a 20% chance to spawn NPC 20860 -->
</ai_params>
check the lower (fog) mobs, when they dead spawn 7 - 10 mobs
 
Я ищу способ, как вызвать моба с шансом X% при убийстве моба. Но transformChance не работает. Есть предложения?
<ai_params>
<set name="transformOnDead" value="20860"/>
<set name="transformChance" value="20"/> <!-- Это устанавливает 20% шанс появления NPC 20860 -->
</ai_params>

It is necessary to change the ai_type of the NPC

<set name="ai_type" value="TransformationMystic"/>
 
да, но на интерлюдии не работает. В любом случае спасибо за информацию.
Interlude custom NPC

<npc id="40053" name="Kokushibo" title="Defender of Kamaloka">
<set name="aggroRange" value="450"/>
<set name="ai_type" value="TransformationMystic"/>
<set name="baseAtkRange" value="40"/>
<set name="baseCON" value="57"/>
<set name="baseCritRate" value="40"/>
<set name="baseDEX" value="58"/>
<set name="baseHpMax" value="6619.0"/>
<set name="baseHpRate" value="1"/>
<set name="baseHpReg" value="99.923"/>
<set name="baseINT" value="76"/>
<set name="baseMAtk" value="2535"/>
<set name="baseMAtkSpd" value="1972"/>
<set name="baseMDef" value="2899"/>
<set name="baseMEN" value="80"/>
<set name="baseMpMax" value="1410"/>
<set name="baseMpReg" value="3"/>
<set name="basePAtk" value="4739"/>
<set name="basePAtkSpd" value="353"/>
<set name="basePDef" value="1845"/>
<set name="baseRunSpd" value="180"/>
<set name="baseSTR" value="60"/>
<set name="baseShldDef" value="0"/>
<set name="baseShldRate" value="0"/>
<set name="baseWIT" value="70"/>
<set name="baseWalkSpd" value="150"/>
<set name="collision_height" value="32.5"/>
<set name="collision_radius" value="15.0"/>
<set name="level" value="80"/>
<set name="rewardExp" value="43667"/>
<set name="rewardRp" value="0"/>
<set name="rewardSp" value="7672"/>
<set name="shots" value="NONE"/>
<set name="texture" value=""/>
<set name="type" value="Monster"/>
<skills>
<skill id="4045" level="1"/>
<!--Resist Full Magic Attack-->
<skill id="4172" level="7"/>
<!--Stun-->
<skill id="4175" level="7"/>
<!--BOSS Haste-->
<skill id="4278" level="1"/>
<!--Dark Attack-->
<skill id="4408" level="1"/>
<!--HP Increase (1x)-->
<skill id="4409" level="1"/>
<!--MP Increase (1x)-->
<skill id="4410" level="11"/>
<!--Average P. Atk.-->
<skill id="4411" level="11"/>
<!--Average M. Atk.-->
<skill id="4412" level="11"/>
<!--Average P. Def.-->
<skill id="4413" level="11"/>
<!--Average M. Def.-->
<skill id="4414" level="2"/>
<!--Standard Type-->
<skill id="4415" level="3"/>
<!--One-handed Sword-->
<skill id="4416" level="1"/>
<!--Demons-->
<skill id="4494" level="1"/>
<!--Raid Boss-->
<skill id="4880" level="1"/>
<!--Raid Boss - Level 72-->
</skills>
<ai_params>
<set name="transformChance" value="10"/>
<set name="transformOnDead" value="40054"/>
<set name="transformSpawnAmount" value="1"/>
<set name="transformSpawnRndRadius" value="120"/>
</ai_params>
 
<set name="transformChance" value="10"/>
<set name="transformOnDead" value="40054"/>
<set name="transformSpawnAmount" value="1"/>
<set name="transformSpawnRndRadius" value="120"/>
will it work if you dont use at all the spawn amount and radius?
 
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