Update Rev.15086

Deazer

Head Developer
Staff member
  • Fixed an extremely rare issue where a mob AI could stop working
  • Added show chance for enchant
  • Move form PTS AI for Daimon the White-Eyed
  • Implemented a mechanism for saving effects at the pet.
  • Fixed consumption of food from the pet's inventory
  • The principle of feeding pets and mounts has been reworked
  • Pet food has been moved to the datapack, skills and items.
  • If the mount is hungry, the attack speed is reduced by half (offlike)
  • If the player is on a mount, he can feed from his inventory since the pet's inventory is not available (offlike)
  • The old feeding code has been removed and expanded by PetDao
  • Added new conditions for checking pets and the state of the mount
  • Added a green food level bar for mounts
  • Now the wyvern also needs to be fed while flying
  • Correction for Mounts
  • Correction for uniqHwidLimit and uniqIpLimit zones, also inform GMs that they are excluded from the list of limits so that Admins understand the essence of the issue.
  • Correct check for Z coordinate for Geoengine
  • Allowed to use class change services and subclass separation for custom Heroes #2822
  • Added replacement to display the end of custom Hero at Community Board %custom_hero_time%
  • Allowed to exchange temporary and shadow items in multisells
  • If the multisell has the flag showall="false" when forming the exchange list, we do not show the equipped items lile ingridient on the player. Offlike.
  • Added the ability to make magic damage random, the random size itself is taken from the weapon (Introduced in CT2.1)
  • Community teleport works in clan hall zones
  • Full rework for AltMultiSkillTransfer
  • Skill Level transfer also for isMultiClassSkill
  • Correction class base registration system message
  • AltMultiSkillTransfer config also works for custom/fish skills
  • Reworking the mechanics of target visibility in AI. The algorithm itself has been completely transferred from PTS.
  • Correction for geodata, in some conditions it was not possible to shoot if there was a small stone on the obstacle
  • Added auto revive request on AutoFarm
  • Added for Universal Mobs reduce karma <set name="reduce_player_karma" value="count;chance"/>
  • Added bypasses for Universal Npc [npc_%objectId%_learn_clan_skills|Acquire Clan Skill] [npc_%objectId%_increase_clan_level|Clan Level Up]
  • Cosmetic for Pets
  • Fixed penalties for overloading pets' inventory
  • The mechanism and data for calculating the speed when riding a pet have been transferred from the PTS. Now it works as it should
  • lil correction for buff zone
  • Added offline buff trade zone
  • Shot damage bonuses have been moved to configs and a stat modifier has been added <mul order="0x30" stat="ssBonus" val="#ssBonus"/> <mul order="0x30" stat="spsBonus" val="#spsBonus"/> <mul order="0x30" stat="bspsBonus" val="#spsBonus"/>. Example 10% bonus for soulshots <mul order="0x30" stat="ssBonus" val="1.1"/>
  • Expand CB Personal cabinet replacement
  • Community board placements also work in your personal account
  • Finally found and fixed the reason for two or more heroes appearing in one class
  • Fixed hero diary, now pages switch, time is displayed correctly, correct sorting
  • Fix for hero history next/previous button and fix for match times display
  • Removed non-working abnormalities from the datapack that together could lead to a client crash
  • Added slots for brooch stones when using a custom patch with custom slots
  • Fixed the drop event bug, previously the server had to be rebooted to make the event work
 
Can you give me little more info how to use it?
"Added show chance for enchant" I didn't find any config or info.
 
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