Вопрос по визуалу нпс

Holst

Heir
Customer
Подскажите, есть ли возможность в сборке на нпс, например гварда, натянуть обличие персонажа ?
 
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Code:
npc_begin    npc_id=23691    class_name=[LineageWarrior.MFighter]    mesh_name=[Fighter.MFighter_m000_f]    texture_name={[LineageFaceTex.mfighter.MFighter_m000_t01_f]}    texture_name_second={}    property_list={0}    npc_speed=1.1111112    attack_sound1={[ItemSound.sword_big_1];[ItemSound.sword_big_3];[ItemSound.sword_big_8]}    defense_sound1={[ItemSound.armor_leather_1];[ItemSound.armor_leather_3];[ItemSound.armor_leather_4];[ItemSound.armor_leather_6];[ItemSound.armor_leather_8]}    damage_sound={[ChrSound.MHFighter_Dmg_1];[ChrSound.MHFighter_Dmg_2];[ChrSound.MHFighter_Dmg_3]}    deco_effect={}    quest={}    attack_effect=[LineageEffect.p_u002_a]    sound_vol=50    sound_radius=250    sound_random=30    social=0    hpshowable=1    dialog_sound={}    Silhouette=0    summon_sort=0    summon_max_count=0    summon_grade=0    drawscale=-1.0    use_zoomincam=0.0    npc_icon_name=[None]    sound_priority=1    ground_high=200    ground_low=60    collision_radius=9.0    collision_radius_2=9.0    collision_height=23.0    collision_height_2=23.0    slot_rhand=0    slot_lhand=0    slot_chest=0    org_hp=753588.0    org_mp=47856.0    npc_type=monster_normal    npc_end
npc_begin    npc_id=23692    class_name=[LineageWarrior.FDarkElf]    mesh_name=[DarkElf.FDarkElf_m000_f]    texture_name={[LineageFaceTex.fdarkelf.FDarkElf_m000_t01_f]}    texture_name_second={}    property_list={0}    npc_speed=1.1111112    attack_sound1={[ItemSound.sword_big_1];[ItemSound.sword_big_3];[ItemSound.sword_big_8]}    defense_sound1={[ItemSound.armor_leather_1];[ItemSound.armor_leather_2];[ItemSound.armor_leather_3];[ItemSound.armor_leather_8]}    damage_sound={[ChrSound.FDElf_Dmg_1];[ChrSound.FDElf_Dmg_2];[ChrSound.FDElf_Dmg_3]}    deco_effect={}    quest={}    attack_effect=[LineageEffect.p_u002_a]    sound_vol=50    sound_radius=250    sound_random=30    social=0    hpshowable=1    dialog_sound={}    Silhouette=0    summon_sort=0    summon_max_count=0    summon_grade=0    drawscale=-1.0    use_zoomincam=0.0    npc_icon_name=[None]    sound_priority=1    ground_high=200    ground_low=60    collision_radius=7.0    collision_radius_2=7.0    collision_height=23.5    collision_height_2=23.5    slot_rhand=0    slot_lhand=0    slot_chest=0    org_hp=753588.0    org_mp=47856.0    npc_type=monster_normal    npc_end
npc_begin    npc_id=23693    class_name=[LineageWarrior.MOrc]    mesh_name=[Orc.MOrc_m000_f]    texture_name={[LineageFaceTex.morc.MOrc_m000_t01_f]}    texture_name_second={}    property_list={0}    npc_speed=1.1111112    attack_sound1={[ItemSound.fist_1];[ItemSound.fist_2];[ItemSound.fist_3]}    defense_sound1={[ItemSound.armor_leather_4];[ItemSound.armor_leather_5];[ItemSound.armor_leather_6];[ItemSound.armor_leather_8]}    damage_sound={[ChrSound.MOFighter_Dmg_1];[ChrSound.MOFighter_Dmg_2];[ChrSound.MOFighter_Dmg_3]}    deco_effect={{[LineageEffect.u_deco_gold_y];1.1}}    quest={}    attack_effect=[LineageEffect.p_u002_a]    sound_vol=50    sound_radius=250    sound_random=30    social=0    hpshowable=1    dialog_sound={}    Silhouette=0    summon_sort=0    summon_max_count=0    summon_grade=0    drawscale=-1.0    use_zoomincam=0.0    npc_icon_name=[None]    sound_priority=1    ground_high=200    ground_low=60    collision_radius=11.0    collision_radius_2=11.0    collision_height=28.0    collision_height_2=28.0    slot_rhand=0    slot_lhand=0    slot_chest=0    org_hp=2260764.0    org_mp=47856.0    npc_type=monster_normal    npc_end
npc_begin    npc_id=23694    class_name=[LineageWarrior.MDarkElf]    mesh_name=[DarkElf.MDarkElf_m000_f]    texture_name={[LineageFaceTex.mdarkelf.MDarkElf_m000_t00_f]}    texture_name_second={}    property_list={0}    npc_speed=1.1111112    attack_sound1={[ItemSound.sword_big_1];[ItemSound.sword_big_3];[ItemSound.sword_big_8]}    defense_sound1={[ItemSound.armor_leather_1];[ItemSound.armor_leather_3];[ItemSound.armor_leather_4];[ItemSound.armor_leather_6];[ItemSound.armor_leather_8]}    damage_sound={[ChrSound.MDElf_Dmg_1];[ChrSound.MDElf_Dmg_2];[ChrSound.MDElf_Dmg_3]}    deco_effect={}    quest={}    attack_effect=[LineageEffect.p_u002_a]    sound_vol=50    sound_radius=250    sound_random=30    social=0    hpshowable=1    dialog_sound={}    Silhouette=0    summon_sort=0    summon_max_count=0    summon_grade=0    drawscale=-1.0    use_zoomincam=0.0    npc_icon_name=[None]    sound_priority=1    ground_high=200    ground_low=60    collision_radius=7.5    collision_radius_2=7.5    collision_height=24.0    collision_height_2=24.0    slot_rhand=0    slot_lhand=0    slot_chest=0    org_hp=436754.0    org_mp=24308.0    npc_type=monster_normal    npc_end
npc_begin    npc_id=23695    class_name=[LineageWarrior.FElf]    mesh_name=[Elf.FElf_m000_f]    texture_name={[LineageFaceTex.felf.FElf_m000_t01_f]}    texture_name_second={}    property_list={0}    npc_speed=1.1111112    attack_sound1={[ItemSound.spear_1];[ItemSound.spear_2];[ItemSound.spear_3]}    defense_sound1={[ItemSound.armor_leather_1];[ItemSound.armor_leather_3];[ItemSound.armor_leather_4];[ItemSound.armor_leather_6];[ItemSound.armor_leather_8]}    damage_sound={[ChrSound.FNpc_Lady_Dmg_1];[ChrSound.FNpc_Lady_Dmg_2];[ChrSound.FNpc_Lady_Dmg_3]}    deco_effect={}    quest={}    attack_effect=[LineageEffect.p_u002_a]    sound_vol=50    sound_radius=250    sound_random=30    social=0    hpshowable=1    dialog_sound={}    Silhouette=0    summon_sort=0    summon_max_count=0    summon_grade=0    drawscale=-1.0    use_zoomincam=0.0    npc_icon_name=[None]    sound_priority=1    ground_high=200    ground_low=60    collision_radius=7.5    collision_radius_2=7.5    collision_height=23.0    collision_height_2=23.0    slot_rhand=0    slot_lhand=0    slot_chest=0    org_hp=436754.0    org_mp=24308.0    npc_type=monster_normal    npc_end
npc_begin    npc_id=23696    class_name=[LineageWarrior.MShaman]    mesh_name=[Shaman.MShaman_m000_f]    texture_name={[LineageFaceTex.mshaman.MShaman_m000_t02_f]}    texture_name_second={}    property_list={0}    npc_speed=1.1111112    attack_sound1={[ItemSound.spear_1];[ItemSound.spear_2];[ItemSound.spear_3]}    defense_sound1={[ItemSound.armor_leather_1];[ItemSound.armor_leather_3];[ItemSound.armor_leather_4];[ItemSound.armor_leather_6];[ItemSound.armor_leather_8]}    damage_sound={[ChrSound.MOMagician_Dmg_1];[ChrSound.MOMagician_Dmg_2];[ChrSound.MOMagician_Dmg_3]}    deco_effect={{[LineageEffect.u_deco_gold_y];1.0}}    quest={}    attack_effect=[LineageEffect.p_u002_a]    sound_vol=50    sound_radius=250    sound_random=30    social=0    hpshowable=1    dialog_sound={}    Silhouette=0    summon_sort=0    summon_max_count=0    summon_grade=0    drawscale=-1.0    use_zoomincam=0.0    npc_icon_name=[None]    sound_priority=1    ground_high=200    ground_low=60    collision_radius=7.0    collision_radius_2=7.0    collision_height=27.0    collision_height_2=27.0    slot_rhand=0    slot_lhand=0    slot_chest=0    org_hp=436754.0    org_mp=24308.0    npc_type=monster_normal    npc_end
npc_begin    npc_id=23697    class_name=[LineageWarrior.FOrc]    mesh_name=[Orc.FOrc_m000_f]    texture_name={[LineageFaceTex.forc.FOrc_m000_t03_f]}    texture_name_second={}    property_list={0}    npc_speed=1.1111112    attack_sound1={[ItemSound.sword_great_5];[ItemSound.sword_great_7];[ItemSound.sword_great_9]}    defense_sound1={[ItemSound.armor_leather_1];[ItemSound.armor_leather_2];[ItemSound.armor_leather_3];[ItemSound.armor_leather_8]}    damage_sound={[ChrSound.FOFighter_Dmg_1];[ChrSound.FOFighter_Dmg_2];[ChrSound.FOFighter_Dmg_3]}    deco_effect={}    quest={}    attack_effect=[LineageEffect.p_u002_a]    sound_vol=50    sound_radius=250    sound_random=30    social=0    hpshowable=1    dialog_sound={}    Silhouette=0    summon_sort=0    summon_max_count=0    summon_grade=0    drawscale=-1.0    use_zoomincam=0.0    npc_icon_name=[None]    sound_priority=1    ground_high=200    ground_low=60    collision_radius=7.0    collision_radius_2=7.0    collision_height=27.0    collision_height_2=27.0    slot_rhand=0    slot_lhand=0    slot_chest=0    org_hp=436754.0    org_mp=24308.0    npc_type=monster_normal    npc_end
npc_begin    npc_id=23698    class_name=[LineageWarrior.MElf]    mesh_name=[Elf.MElf_m000_f]    texture_name={[LineageFaceTex.melf.MElf_m000_t01_f]}    texture_name_second={}    property_list={0}    npc_speed=1.1111112    attack_sound1={[ItemSound.bow_big_2];[ItemSound.bow_big_3];[ItemSound.bow_big_5]}    defense_sound1={[ItemSound.armor_leather_1];[ItemSound.armor_leather_2];[ItemSound.armor_leather_3];[ItemSound.armor_leather_8]}    damage_sound={[ChrSound.MElf_Dmg_1];[ChrSound.MElf_Dmg_2];[ChrSound.MElf_Dmg_3]}    deco_effect={}    quest={}    attack_effect=[LineageEffect.p_u002_a]    sound_vol=50    sound_radius=250    sound_random=30    social=0    hpshowable=1    dialog_sound={}    Silhouette=0    summon_sort=0    summon_max_count=0    summon_grade=0    drawscale=-1.0    use_zoomincam=0.0    npc_icon_name=[None]    sound_priority=1    ground_high=200    ground_low=60    collision_radius=7.5    collision_radius_2=7.5    collision_height=24.0    collision_height_2=24.0    slot_rhand=15302    slot_lhand=0    slot_chest=0    org_hp=436754.0    org_mp=24308.0    npc_type=monster_normal    npc_end
npc_begin    npc_id=23699    class_name=[LineageWarrior.FMagic]    mesh_name=[Magic.FMagic_m000_f]    texture_name={[LineageFaceTex.fmagic.FMagic_m000_t01_f]}    texture_name_second={}    property_list={0}    npc_speed=1.1111112    attack_sound1={[ItemSound.sword_big_1];[ItemSound.sword_big_4];[ItemSound.sword_big_7]}    defense_sound1={[ItemSound.armor_leather_1];[ItemSound.armor_leather_3];[ItemSound.armor_leather_4];[ItemSound.armor_leather_6];[ItemSound.armor_leather_8]}    damage_sound={[ChrSound.FNpc_Lady_Dmg_1];[ChrSound.FNpc_Lady_Dmg_2];[ChrSound.FNpc_Lady_Dmg_3]}    deco_effect={}    quest={}    attack_effect=[LineageEffect.p_u002_a]    sound_vol=50    sound_radius=250    sound_random=30    social=0    hpshowable=1    dialog_sound={}    Silhouette=0    summon_sort=0    summon_max_count=0    summon_grade=0    drawscale=-1.0    use_zoomincam=0.0    npc_icon_name=[None]    sound_priority=1    ground_high=200    ground_low=60    collision_radius=6.5    collision_radius_2=6.5    collision_height=22.5    collision_height_2=22.5    slot_rhand=0    slot_lhand=0    slot_chest=0    org_hp=436754.0    org_mp=24308.0    npc_type=monster_normal    npc_end

in general you can make any npc
 
Полиморф функция называется. Или NpcPoly. Есть у нас такая ?
 
Last edited:
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