BerserkdGG
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Hi guys! For terms of just testing I'm trying to duplicate Clarissa GK (NPC 30080).
For that, I copypasted NPC server side entry on (data/npc) and created a new custom NPC with ID 40038.
I modified NpcGrp_Classic.dat, copying and pasting Clarissa 30080 entry and modifying the ID, and I also copied NpcName_Classic-eu.dat using the same logic.
NpcName-Classic-eu.dat
NpcGrp_Classic.dat
Config variables are set like this:
I also trying adding it to "non _classic" files, but I had not luck.
This is the result:

I might be missing something really stupid.
Please if you have any ideas tell me. (I know I can make it work by using another NPC and displayId but that's not the goal)
Thanks a lot!
For that, I copypasted NPC server side entry on (data/npc) and created a new custom NPC with ID 40038.
I modified NpcGrp_Classic.dat, copying and pasting Clarissa 30080 entry and modifying the ID, and I also copied NpcName_Classic-eu.dat using the same logic.
NpcName-Classic-eu.dat
Code:
npc_begin id=40038 name=[Clarissa2] nick=[Gatekeeper2] nickcolor=9CE8A9FF npc_end
NpcGrp_Classic.dat
Code:
npc_begin npc_id=40038 class_name=[LineageNPC4.a_teleporter_FHuman] mesh_name=[LineageNPCs4.a_teleporter_FHuman_m00] texture_name={[LineageNpcsTex3.a_Teleporter_Fhuman_re.a_Teleporter_Fhuman_re_t00];[LineageNpcsTex3.a_Teleporter_Fhuman_re.a_Teleporter_Fhuman_re_t01]} texture_name_second={} property_list={4416;14} npc_speed=1.2 attack_sound1={} defense_sound1={[MonSound.Hit_Normal_4];[MonSound.Hit_Normal_5];[MonSound.Hit_Normal_6];[MonSound.Hit_Normal_8];[MonSound.Hit_normal_12]} damage_sound={[ChrSound2.npc_f_teleporter_dmg_1];[ChrSound2.npc_f_teleporter_dmg_2];[ChrSound2.npc_f_teleporter_dmg_3]} deco_effect={} quest={} attack_effect=[LineageEffect.p_u002_a] sound_vol=30 sound_radius=250 sound_random=30 social=1 hpshowable=0 dialog_sound={[Npcdialog2.human_F_normal_gatekeeper_01];[Npcdialog2.human_F_normal_gatekeeper_04];[Npcdialog2.human_F_normal_gatekeeper_05];[Npcdialog2.human_F_normal_gatekeeper_06];[Npcdialog2.human_F_normal_gatekeeper_07];[Npcdialog2.human_F_normal_gatekeeper_08]} Silhouette=0 summon_sort=0 summon_max_count=0 summon_grade=0 drawscale=-1.0 use_zoomincam=0.0 npc_icon_name=[None] sound_priority=0 ground_high=120 ground_low=50 collision_radius=13.0 collision_radius_2=13.0 collision_height=23.0 collision_height_2=23.0 slot_lhand=0 slot_rhand=0 slot_chest=0 org_hp=2444.46819 org_mp=1345.8 npc_type=1 npc_end
Code:
ServerSideNpcName = False
ServerSideNpcTitle = False
ServerSideMonsterTitleLvl = True
I also trying adding it to "non _classic" files, but I had not luck.
This is the result:

I might be missing something really stupid.
Please if you have any ideas tell me. (I know I can make it work by using another NPC and displayId but that's not the goal)
Thanks a lot!