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Can someone help make it work on Interlude, it's giving me a critical response every time and I open the game and don't want to mess with the interface.

I'm not able to adjust the layout and some HTML tags that Interlude doesn't support. I've tried several ways, but I'm not a good programmer.
 
Can someone help make it work on Interlude, it's giving me a critical response every time and I open the game and don't want to mess with the interface.

I'm not able to adjust the layout and some HTML tags that Interlude doesn't support. I've tried several ways, but I'm not a good programmer.
It seems to me that you have a critical error due to the fact that the client does not support the size of the buffer icon.
 
Hey! Hey! Hey!
Unbinding the buffer from bufferMetaManInstance is not as simple as it sounds, it requires several changes to the codebase if you want everything (like profile system, heal, cancel, id_menu logic, etc.) to work properly on any NPC.
The current setup is designed to work with a specific instance and structure.
If you just remove the instance check, basic things might work, but full functionality (especially profiles) will most likely break or behave unpredictably without further adjustments.
Hey meta, I have a problem with the name of NPC, not appear the name, but works perfect:

Code:
npc_begin    id=40070    name=[Bufferman]    nick=[]    nickcolor=9CE8A9FF    npc_end
Code:
npc_begin    npc_id=40070    class_name=[LineageNPC.a_mageguild_teacher_MHuman]    mesh_name=[LineageNPCs.a_mageguild_teacher_MHuman_m00]    texture_name={[LineageNPCsTex.a_mageguild_teacher_MHuman_m00_t00_b00];[LineageNPCsTex.a_mageguild_teacher_MHuman_m00_t00_b01];[LineageNPCsTex.a_mageguild_teacher_MHuman_m00_t00_f];[LineageNPCsTex.a_mageguild_teacher_MHuman_m00_t00_h]}    texture_name_second={}    property_list={4416;14}    npc_speed=1.2    attack_sound1={[ItemSound.fist_1];[ItemSound.fist_2];[ItemSound.fist_3]}    defense_sound1={[ItemSound.armor_leather_2];[ItemSound.armor_leather_4];[ItemSound.armor_leather_5];[ItemSound.armor_leather_6];[ItemSound.armor_leather_7]}    damage_sound={[ChrSound.MNpc_Fighter_Dmg_1];[ChrSound.MNpc_Fighter_Dmg_2];[ChrSound.MNpc_Fighter_Dmg_3]}    deco_effect={}    quest={}    attack_effect=[LineageEffect.p_u002_a]    sound_vol=30    sound_radius=250    sound_random=50    social=1    hpshowable=0    dialog_sound={}    Silhouette=0    summon_sort=0    summon_max_count=0    summon_grade=0    drawscale=-1.0    use_zoomincam=0.0    npc_icon_name=[None]    sound_priority=0    ground_high=120    ground_low=50    collision_radius=8.0    collision_radius_2=8.0    collision_height=23.0    collision_height_2=23.0    slot_rhand=0    slot_lhand=0    slot_chest=0    org_hp=2444.468    org_mp=1345.8    npc_type=monster_normal    npc_end
 
Hey meta, I have a problem with the name of NPC, not appear the name, but works perfect:

Code:
npc_begin    id=40070    name=[Bufferman]    nick=[]    nickcolor=9CE8A9FF    npc_end
Code:
npc_begin    npc_id=40070    class_name=[LineageNPC.a_mageguild_teacher_MHuman]    mesh_name=[LineageNPCs.a_mageguild_teacher_MHuman_m00]    texture_name={[LineageNPCsTex.a_mageguild_teacher_MHuman_m00_t00_b00];[LineageNPCsTex.a_mageguild_teacher_MHuman_m00_t00_b01];[LineageNPCsTex.a_mageguild_teacher_MHuman_m00_t00_f];[LineageNPCsTex.a_mageguild_teacher_MHuman_m00_t00_h]}    texture_name_second={}    property_list={4416;14}    npc_speed=1.2    attack_sound1={[ItemSound.fist_1];[ItemSound.fist_2];[ItemSound.fist_3]}    defense_sound1={[ItemSound.armor_leather_2];[ItemSound.armor_leather_4];[ItemSound.armor_leather_5];[ItemSound.armor_leather_6];[ItemSound.armor_leather_7]}    damage_sound={[ChrSound.MNpc_Fighter_Dmg_1];[ChrSound.MNpc_Fighter_Dmg_2];[ChrSound.MNpc_Fighter_Dmg_3]}    deco_effect={}    quest={}    attack_effect=[LineageEffect.p_u002_a]    sound_vol=30    sound_radius=250    sound_random=50    social=1    hpshowable=0    dialog_sound={}    Silhouette=0    summon_sort=0    summon_max_count=0    summon_grade=0    drawscale=-1.0    use_zoomincam=0.0    npc_icon_name=[None]    sound_priority=0    ground_high=120    ground_low=50    collision_radius=8.0    collision_radius_2=8.0    collision_height=23.0    collision_height_2=23.0    slot_rhand=0    slot_lhand=0    slot_chest=0    org_hp=2444.468    org_mp=1345.8    npc_type=monster_normal    npc_end
That's strange, it shouldn't have happened. In any case, it's not caused by the extension.
 
Hey meta, I have a problem with the name of NPC, not appear the name, but works perfect:

Code:
npc_begin    id=40070    name=[Bufferman]    nick=[]    nickcolor=9CE8A9FF    npc_end
Code:
npc_begin    npc_id=40070    class_name=[LineageNPC.a_mageguild_teacher_MHuman]    mesh_name=[LineageNPCs.a_mageguild_teacher_MHuman_m00]    texture_name={[LineageNPCsTex.a_mageguild_teacher_MHuman_m00_t00_b00];[LineageNPCsTex.a_mageguild_teacher_MHuman_m00_t00_b01];[LineageNPCsTex.a_mageguild_teacher_MHuman_m00_t00_f];[LineageNPCsTex.a_mageguild_teacher_MHuman_m00_t00_h]}    texture_name_second={}    property_list={4416;14}    npc_speed=1.2    attack_sound1={[ItemSound.fist_1];[ItemSound.fist_2];[ItemSound.fist_3]}    defense_sound1={[ItemSound.armor_leather_2];[ItemSound.armor_leather_4];[ItemSound.armor_leather_5];[ItemSound.armor_leather_6];[ItemSound.armor_leather_7]}    damage_sound={[ChrSound.MNpc_Fighter_Dmg_1];[ChrSound.MNpc_Fighter_Dmg_2];[ChrSound.MNpc_Fighter_Dmg_3]}    deco_effect={}    quest={}    attack_effect=[LineageEffect.p_u002_a]    sound_vol=30    sound_radius=250    sound_random=50    social=1    hpshowable=0    dialog_sound={}    Silhouette=0    summon_sort=0    summon_max_count=0    summon_grade=0    drawscale=-1.0    use_zoomincam=0.0    npc_icon_name=[None]    sound_priority=0    ground_high=120    ground_low=50    collision_radius=8.0    collision_radius_2=8.0    collision_height=23.0    collision_height_2=23.0    slot_rhand=0    slot_lhand=0    slot_chest=0    org_hp=2444.468    org_mp=1345.8    npc_type=monster_normal    npc_end
try smaller id. lower than 34k
 
Can someone please help me adjust the HTML to work in the Interlude community without having to change the interface please?
 
Great work!
I'm testing and editing and I found some points to report

1. The buff limit in the macro is only 28, and it doesn't follow the server limit, for example, if the server has a limit of 30 or 40 or 50 buffs, the system macro only allows 28
1749685766027.webp

2. To create new tabs, they can't be renamed, that is, my song buff tab is called dances_songs, my dance tab is called chant, even creating new profiles in buffs.xml the system doesn't allow using the new tabs
1749685848389.webp
 
Great work!
I'm testing and editing and I found some points to report

1. The buff limit in the macro is only 28, and it doesn't follow the server limit, for example, if the server has a limit of 30 or 40 or 50 buffs, the system macro only allows 28
View attachment 6285

2. To create new tabs, they can't be renamed, that is, my song buff tab is called dances_songs, my dance tab is called chant, even creating new profiles in buffs.xml the system doesn't allow using the new tabs
View attachment 6286
  1. Regarding the buff limit, please check the configuration files.
  2. As for the new tabs you created, I believe your solution is a good one.
 

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