3092 rev "Added the ability to issue skills for parts of a set for armor_set"

test

Heir
Customer
Вопрос по условиям

enchant1skills CDATA #IMPLIED
enchant2skills CDATA #IMPLIED
enchant3skills CDATA #IMPLIED
enchant4skills CDATA #IMPLIED
enchant5skills CDATA #IMPLIED
enchant6skills CDATA #IMPLIED
enchant7skills CDATA #IMPLIED
......

1) При достижении каждого условия скил добавляется(addnew) или заменяется (replacement, удаляется предыдущий и добавляется новый)
2) Корректно ли будет работать параметры, при условии что id скила одинаковый, но уровень растет (всегда будет только самый высокий уровень?)
XML:
    <set id="9999" chest="7867" head="7860" gloves="7868" feet="7869" skills="3610-1" enchant2skills="9999-1" enchant3skills="9999-2" enchant4skills="9999-3" enchant5skills="9999-4" />
и вот второй пример,
XML:
    <set id="9999" chest="7867" head="7860" gloves="7868" feet="7869" skills="3610-1" enchant2skills="9999-1" enchant3skills="9999-4" enchant4skills="9999-6" enchant5skills="9999-2" />
(я понимаю второй вариант будет только психопат делать, просто уточняю)
 
Last edited:
Question about the conditions

enchant1skills CDATA #IMPLIED
enchant2skills CDATA #IMPLIED
enchant3skills CDATA #IMPLIED
enchant4skills CDATA #IMPLIED
enchant5skills CDATA #IMPLIED
enchant6skills CDATA #IMPLIED
enchant7skills CDATA #IMPLIED
......

1) When each condition is reached, the skill is added (addnew) or replaced (replacement, the previous one is removed and a new one is added)
2) Will the parameters work correctly, provided that the skill id is the same, but the level increases (there will always be only the highest level?)
it is more easy than just easy to try this before asking.
and the best would be AFTER you have tried this to post and enlight others too

1. find (already exist) imperial cru SET.
2. go add any (already exist) skill that has more than 6-7-10 levels whaterev.
3. if you have one, boot the server log in->wear armor->enchant armor
4.results
 
it is more easy than just easy to try this before asking.
and the best would be AFTER you have tried this to post and enlight others too

1. find (already exist) imperial cru SET.
2. go add any (already exist) skill that has more than 6-7-10 levels whaterev.
3. if you have one, boot the server log in->wear armor->enchant armor
4.results
данная логика в программировании некорректна)
 
tell me why is that?
and what logic is correct?
how the developer will know all possibilities if noone is there to try the possibilities?

sprint task -> priority -> time assessment -> development -> testing -> publishment.
Client-Testing after publishment not a good idea. May be in this question correct. But only developer knows true logic.

example: I test this and taking good results, but this result is a bug, and i dont know about it. Updating it on workstation, and players has some errors with my task (olymp\enjoying-leave clan etc) (but i tested its before and dont know about bugresult. which working)

understand what I'm talking about?
 
generaly speaking i cannot dissagree but
Client-Testing after publishment not a good idea. May be in this question correct.
what is the purpose of the forum then? o_O
why we have the option to discuss and even report issues to the svn?

But only developer knows true logic.
read the code your-self. you can do this and in the next case:
example: I test this and taking good results, but this result is a bug, and i dont know about it
developer is not God himself....there you and me come with out tests or "extra" knowledge of any specific task<-tell our tale to the developer to help him fix the problem and even if possible save him time

Updating it on workstation, and players has some errors
explain better because maybe i misunderstood

it doesnt work like that for me at least....
if you are in this forum you are not a player....

if you are in this forum and you are an admin and you have a live running server
and you update the live server with out testing the updated/changed patch, then it's your problem
 
Back
Top