AntiBot captcha for lucera2 Classic

gibbs

Heir
Customer
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Im working on extension with AntiBot captcha system, i need feedback.
  1. It verifies player behavior, detects repetitive patterns, and can randomly trigger a CAPTCHA during longer sessions.
  2. If player is in party, whole PT is checked.
  3. Time, Kick, DataBase info insert - Fully configurable via config file.
  4. A new //checkbot command has been added for GMs, which forces a CAPTCHA check.
  5. Players who get caught receive a kick (or not) from the game and an entry in the database — nickname, time, position, and number of failed attempts. <- GMs can take a good look on this person later.
 
sorry to tell you this but its too easy to bypass it with adrenaline. I also tried custom captchas but it need to be more advanced.
More advanced is not a problem, how it shd work? Like click letters + Small math quiz like 22 + 33 = ?
 
View attachment 7815

Im working on extension with AntiBot captcha system, i need feedback.
  1. It verifies player behavior, detects repetitive patterns, and can randomly trigger a CAPTCHA during longer sessions.
  2. If player is in party, whole PT is checked.
  3. Time, Kick, DataBase info insert - Fully configurable via config file.
  4. A new //checkbot command has been added for GMs, which forces a CAPTCHA check.
  5. Players who get caught receive a kick (or not) from the game and an entry in the database — nickname, time, position, and number of failed attempts. <- GMs can take a good look on this person later.

don't bother with this, you're wasting your time
 
I can rework this to do dualbox check ;D And its never waste of time, i love to code this extenders, fun and gainin exp.
This makes no sense. Your venture is a failure, adrenaline solves such a captcha even faster than the one I made.

 
Before 5 months i tried to make my own server side antibot as I am an adrenaline user and I have access to it. What I did was checking if the player after death follows similar pattern sequence behaviour or similar path to go to gatekeeper but also if the skills sequence was not random with different delays but with similar order of use and similar delays after every similar sequence of one those and some other things i added were increasing the bot points of players and if player passes a specific number that is indicator of boting a message was send to discord so the player will be reviewed in game. I gave up on it as my knowledge is very limited and the performance costs to check many players at the same time I can't measure it. Here is a test video of it:
 
Before 5 months i tried to make my own server side antibot as I am an adrenaline user and I have access to it. What I did was checking if the player after death follows similar pattern sequence behaviour or similar path to go to gatekeeper but also if the skills sequence was not random with different delays but with similar order of use and similar delays after every similar sequence of one those and some other things i added were increasing the bot points of players and if player passes a specific number that is indicator of boting a message was send to discord so the player will be reviewed in game. I gave up on it as my knowledge is very limited and the performance costs to check many players at the same time I can't measure it. Here is a test video of it:
I've read somewhere that they use the same Adrenaline bot to detect other Adrenaline users, but I don't know how. I think I read it on Trance, but I've also read it from other admins.

I'm sure there must be a method that, without antihack, detects the Adrenaline process or incorporates it into the l2 packets.
 
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