Armor enchant stats

NoClaiM

Heir
Customer
Hello iam again with my custom ideas.. dont uderstand how to realize it till end.
So i created Hp buff for item on enchanting, but skill have the same id on all lvl and now character can get buff only from 1 enchanted item. Its posible somehow to make what all 5 parts enchanted will give max hp buff or need to create diference skill ID for gloves/boots and etc?

<!-- C grade -->
<skill id="90101" levels="10" name="HP">
<table name="#hp">1 1 1 12 36 71 118 178 249 332</table>
<set name="icon" val="icon.skill0209"/>
<set name="magicLevel" val="52"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="maxHp" val="#hp"/>
</for>
</skill>
 
<set id="40" chest="374" head="2418" gloves="5771" feet="5783" skills="3536-1" shield="2498" shield_skills="3551-1" enchant5skills="3620-1" />
enchant5skills
enchant6skills
enchant7skills
etc etc etc etc etc
 
I want to give extra HP just for enchanting not for all set. Like classic client iš showing. This HP boost.
 
1727777228411.webp
It gives me 390HP but only one part from set gives because i created custom skill and
Made like this on all items.
Code:
<enchant_options>
            <level val="0">
                <option id="90100"/>
            </level>
            <level val="1">
                <option id="90101"/>
            </level>
            <level val="2">
                <option id="90102"/>
            </level>
            <level val="3">
                <option id="90103"/>
            </level>
            <level val="4">
                <option id="90104"/>
            </level>
            <level val="5">
                <option id="90105"/>
            </level>
            <level val="6">
                <option id="90106"/>
            </level>
            <level val="7">
                <option id="90107"/>
            </level>
            <level val="8">
                <option id="90108"/>
            </level>
            <level val="9">
                <option id="90109"/>
            </level>
            <level val="10">
                <option id="90110"/>
            </level>
        </enchant_options>

Created optiondata with skill ID

And problem I am facing is what all 5 parts giving same skill ID so only one part working. Its posible somehow to make what all 5 parts who give same skill have effect? Or i need to make 5 different skills?

Code:
    <!-- C grade  -->
<skill id="90101" levels="10" name="HP">
<table name="#hp">1 1 1 12 36 71 118 178 249 332</table>
<set name="icon" val="icon.skill0209"/>
<set name="magicLevel" val="52"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="maxHp" val="#hp"/>
</for>
</skill>
 
View attachment 4435
It gives me 390HP but only one part from set gives because i created custom skill and
Made like this on all items.
Code:
<enchant_options>
            <level val="0">
                <option id="90100"/>
            </level>
            <level val="1">
                <option id="90101"/>
            </level>
            <level val="2">
                <option id="90102"/>
            </level>
            <level val="3">
                <option id="90103"/>
            </level>
            <level val="4">
                <option id="90104"/>
            </level>
            <level val="5">
                <option id="90105"/>
            </level>
            <level val="6">
                <option id="90106"/>
            </level>
            <level val="7">
                <option id="90107"/>
            </level>
            <level val="8">
                <option id="90108"/>
            </level>
            <level val="9">
                <option id="90109"/>
            </level>
            <level val="10">
                <option id="90110"/>
            </level>
        </enchant_options>

Created optiondata with skill ID

And problem I am facing is what all 5 parts giving same skill ID so only one part working. Its posible somehow to make what all 5 parts who give same skill have effect? Or i need to make 5 different skills?

Code:
    <!-- C grade  -->
<skill id="90101" levels="10" name="HP">
<table name="#hp">1 1 1 12 36 71 118 178 249 332</table>
<set name="icon" val="icon.skill0209"/>
<set name="magicLevel" val="52"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="maxHp" val="#hp"/>
</for>
</skill>
you need to made 5 different skills
 
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