<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE list SYSTEM "npc.dtd">
<list>
<npc id="52424" name="Baium" title="">
<!-- [baium] -->
<set name="aggroRange" value="1000"/>
<set name="ai_type" value="UniversalFighter"/>
<set name="baseAtkRange" value="40"/>
<set name="baseCON" value="57"/>
<set name="baseCritRate" value="40"/>
<set name="baseDEX" value="73"/>
<set name="baseHpMax" value="4000000"/>
<set name="baseHpRate" value="1"/>
<set name="baseHpReg" value="750"/>
<set name="baseINT" value="76"/>
<set name="baseMAtk" value="2200"/>
<set name="baseMAtkSpd" value="2024"/>
<set name="baseMDef" value="2200"/>
<set name="baseMEN" value="80"/>
<set name="baseMpMax" value="18000"/>
<set name="baseMpReg" value="99"/>
<set name="basePAtk" value="24240"/>
<set name="basePAtkSpd" value="253"/>
<set name="basePDef" value="3300"/>
<set name="baseRunSpd" value="194"/>
<set name="baseSTR" value="60"/>
<set name="baseShldDef" value="0"/>
<set name="baseShldRate" value="0"/>
<set name="baseWIT" value="70"/>
<set name="baseWalkSpd" value="129"/>
<set name="collision_height" value="174.0"/>
<set name="collision_radius" value="65.0"/>
<set name="level" value="98"/>
<set name="rewardExp" value="10253399"/>
<set name="rewardRp" value="13008"/>
<set name="rewardSp" value="1081544"/>
<set name="shots" value="NONE"/>
<set name="texture" value=""/>
<set name="type" value="Monster"/>
<ai_params>
<set name="MaxPursueRange" value="20000"/>
<set name="SelfAggressive" value="100"/>
<set name="isMadness" value="15"/>
<set name="distribution_items_reward" value="16357;116348;1;16115;4;16114;2;16106;1;16102;4;16100;1000;16101;24;16152;5;16153;5;16154;5;16155;5;"/>
<set name="distribution_items_reward_min_damage" value="5000"/>
</ai_params>
<skills>
<skill id="4045" level="1"/>
<!--Resist Full Magic Attack-->
<skill id="4256" level="1"/>
<!--100% stun resistance.-->
<skill id="4408" level="1"/>
<!--HP Increase (1x)-->
<skill id="4409" level="1"/>
<!--MP Increase (1x)-->
<skill id="4410" level="11"/>
<!--Average P. Atk.-->
<skill id="4411" level="11"/>
<!--Average M. Atk.-->
<skill id="4412" level="11"/>
<!--Average P. Def.-->
<skill id="4413" level="11"/>
<!--Average M. Def.-->
<skill id="4414" level="2"/>
<!--Standard Type-->
<skill id="4415" level="3"/>
<!--One-handed Sword-->
<skill id="4416" level="1"/>
<!--Undead-->
<skill id="4127" level="1"/>
<!--Baium: General Attack-->
<skill id="4128" level="1"/>
<!--Wind Of Force-->
<skill id="4129" level="1"/>
<!--Earthquake-->
<skill id="4130" level="1"/>
<!--Striking of Thunderbolt-->
<skill id="4131" level="1"/>
<!--Stun-->
<skill id="4132" level="1"/>
<!--Spear: Pound the Ground-->
</skills>
<attributes>
<defence attribute="fire" value="0"/>
<defence attribute="water" value="0"/>
<defence attribute="wind" value="0"/>
<defence attribute="earth" value="0"/>
<defence attribute="holy" value="0"/>
<defence attribute="unholy" value="0"/>
</attributes>
<rewardlist type="NOT_RATED_GROUPED">
<group chance="100.0">
<reward item_id="57" min="1850000" max="2250000" chance="100.0"/><!-- adena -->
</group>
<group chance="100.0">
<reward item_id="57" min="1850000" max="2250000" chance="100.0"/><!-- adena -->
</group>
<group chance="100.0">
<reward item_id="57" min="1850000" max="2250000" chance="100.0"/><!-- adena -->
</group>
<group chance="100.0">
<reward item_id="57" min="1850000" max="2250000" chance="100.0"/><!-- adena -->
</group>
<group chance="100.0">
<reward item_id="57" min="1850000" max="2250000" chance="100.0"/><!-- adena -->
</group>
</rewardlist>
</npc>
</list>