Resolved Baium is not moving

Salem

Heir
Customer
Baium is not moving, doesn’t attack, doesn’t do anything. He just wakes up, kills the player who woke him, and then does nothing else.

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[18.04.26 14:02:36] update EpicBossState: ID:29020, RespawnDate:Sun Apr 26 20:05:00 BRT 2026, State:ALIVE
[18.04.26 14:02:54] Exception: RunnableImpl.run(): java.lang.NullPointerException: Cannot invoke "l2.gameserver.model.Skill.hashCode()" because "<parameter1>" is null
java.lang.NullPointerException: Cannot invoke "l2.gameserver.model.Skill.hashCode()" because "<parameter1>" is null
at l2.gameserver.model.Creature.isSkillDisabled(Unknown Source)
at l2.gameserver.ai.DefaultAI.onDoTaskCast(Unknown Source)
at l2.gameserver.ai.DefaultAI.doTask(Unknown Source)
at l2.gameserver.ai.DefaultAI.thinkAttack(Unknown Source)
at l2.gameserver.ai.DefaultAI.onEvtThink(Unknown Source)
at l2.gameserver.ai.DefaultAI.runImpl(Unknown Source)
at l2.commons.threading.RunnableImpl.run(Unknown Source)
at l2.commons.threading.SteppingRunnableQueueManager$SteppingScheduledFuture.run(Unknown Source)
at l2.commons.threading.SteppingRunnableQueueManager.run(Unknown Source)
at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539)
at java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:305)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)
 
Now I copied its settings from before the update... it started working again.
I probably made a mistake while configuring it. Thanks for the help.
 
Now I copied its settings from before the update... it started working again.
I probably made a mistake while configuring it. Thanks for the help.
Previously, it used skills from NPC and AI. Now, it is used correctly from AI. All of this is in the updates.
 
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