Sell Boss Drop Auction

RayzOr

Vagabond

Boss Drop Auction — System Overview​

What it is​

Boss Drop Auction turns raid and boss loot into a private timed auction among the winning side that earned the kill. Instead of critical drops instantly hitting the ground (or only the killer touching them), eligible items are held server-side and each participant sees the in-game item auction window to place bids in your chosen currency (usually adena).

Who participates (“winning side”)​

Damage on the boss is aggregated the same way many cores do for raid contribution:
  • Solo: the top player is the group.
  • Party: all party members on the winning side can qualify.
  • Command channel (CP): all members of the winning channel can qualify.
From that group, who actually enters the auction pool is filtered by:
  • Same reflection/instance as the boss.
  • Alive, not offline.
  • Within a configurable radius of the dead boss.
  • The killer is always added to the pool if they are valid characters (so awkward terrain or range checks do not lock them out).
If no one qualifies, the item does not enter the auction and normal loot rules apply.

Session flow (per item)​

  1. Eligibility — Boss must match your rules (raid / boss flags, templates, etc.). Herbs and similar exclusions are skipped.
  2. Capture — The item is moved to a void storage state, saved, and linked to an auction batch keyed to that corpse/NPC instance (same boss drop wave can queue multiple items one after another).
  3. Open — After an optional open delay (to avoid overlapping other popups), participants receive the Auction Window.
  4. Bidding — Players use the client’s item auction requests. Bids must be at least the configured minimum and higher than the current high bid. The server checks that the player actually has enough of the currency item (configurable ID).
  5. Timer — Optional UI refresh ticks keep the countdown smooth until time runs out.
  6. Resolve— When the timer ends:
    • Highest bidder pays the bid (currency removed from inventory).
    • Item is delivered to the winner via normal pickup/inventory flow so stats, limits, and logs stay consistent.
    • If payment or delivery fails, the core can retry delivery up to a max number of rounds, then fall back to handing the item to participants or deleting it if no one can take it (per your configuration).

Winning bid redistribution (“losers’ share”)​

This is a post-auction payout, not a second price auction:
  • When the winner pays, a tax percentage (0–100) is withheld from the gross winning bid.
  • The remainder is split among all other participants in that auction (everyone who was in the pool except the winner).
  • Each loser’s share is sent by in-game mail with the currency attached, plus a short topic and body explaining the item, winner, gross bid, tax, pool, and their personal share.
  • An on-screen message can announce the winner (wording and position depend on your build).
So: the winner’s bid is effectively recycled to reward the losing bidders proportionally, after your configured tax.

Multiple drops from the same boss​

If several items are captured for the same corpse in one wave, they are queued:
  • One active auction at a time.
  • When it finishes, the next starts automatically for the same participant set (batch).

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PRICE: 150$
For more details, send a private message.
 
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