I would like to know if there is a way to put the brush to return the buffers
<skill id="1056" levels="12" name="Cancellation">
<table name="#effectPoint">455 493 530 547 564 580 595 609 622 633 644 653</table>
<table name="#mpConsume2">35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#mpConsume1">9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#magicLevel">48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="magicType" val="MAGIC"/>
<set name="icon" val="icon.skill1056"/>
<set name="reuseDelay" val="120000"/>
<set name="magicLevel" val="#magicLevel"/>
<set name="castRange" val="600"/>
<set name="hitTime" val="6000"/>
<set name="hitCancelTime" val="500"/>
<set name="mpConsume1" val="#mpConsume1"/>
<set name="mpConsume2" val="#mpConsume2"/>
<set name="effectPoint" val="#effectPoint"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="reflectable" val="false"/>
<for>
<effect count="1" name="DispelEffects" time="10" val="0">
<def name="dispelType" val="cancellation"/>
<def name="cancelRate" val="25"/>
<def name="negateCount" val="5"/>
<def name="reApplyDelay" val="10"/> <!-- Can return buff after N seconds Cancellation. garbage mechanic from l2j -->
</effect>
</for>
</skill>
XML:<skill id="1056" levels="12" name="Cancellation"> <table name="#effectPoint">455 493 530 547 564 580 595 609 622 633 644 653</table> <table name="#mpConsume2">35 38 41 43 44 46 48 49 51 52 53 55</table> <table name="#mpConsume1">9 10 11 11 11 12 12 13 13 13 14 14</table> <table name="#magicLevel">48 52 56 58 60 62 64 66 68 70 72 74</table> <set name="magicType" val="MAGIC"/> <set name="icon" val="icon.skill1056"/> <set name="reuseDelay" val="120000"/> <set name="magicLevel" val="#magicLevel"/> <set name="castRange" val="600"/> <set name="hitTime" val="6000"/> <set name="hitCancelTime" val="500"/> <set name="mpConsume1" val="#mpConsume1"/> <set name="mpConsume2" val="#mpConsume2"/> <set name="effectPoint" val="#effectPoint"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="DEBUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="reflectable" val="false"/> <for> <effect count="1" name="DispelEffects" time="10" val="0"> <def name="dispelType" val="cancellation"/> <def name="cancelRate" val="25"/> <def name="negateCount" val="5"/> <def name="reApplyDelay" val="10"/> <!-- Can return buff after N seconds Cancellation. garbage mechanic from l2j --> </effect> </for> </skill>
It returns in N seconds. If you're dead on that second, buffs doesn't come back. Only if you're aliveI already did that, but when you die with nobles, the buff doesn't come back