Change of appearance (Classic)

An example of a skill that will change the appearance:

Passive skill:
<set name="abnormal" val="high_priest_light" />
XML:
<skill id="100500" levels="1" name="High Priest Suit">
    <set name="icon" val="icon.etc_some_icon" />
    <set name="magicLevel" val="40" />
    <set name="target" val="TARGET_SELF" />
    <set name="abnormal" val="HIGH_PRIEST_LIGHT" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
</skill>

Active skill:
abnormal="high_priest_light"
XML:
<skill id="100500" levels="1" name="High Priest Suit">
  <set name="magicType" val="SPECIAL" />
  <set name="icon" val="icon.skill1044" />
  <set name="target" val="TARGET_SELF" />
  <set name="skillType" val="BUFF" />
  <set name="operateType" val="OP_ACTIVE" />
  <for>
    <effect count="1" name="Buff" stackOrder="99" abnormal="high_priest_light" stackType="hpregen" time="45" val="0">
      <mul order="0x30" stat="regHp" val="1.4" />
      <mul order="0x30" stat="regMp" val="1.2" />
    </effect>
  </for>
</skill>



You can use it as a buff or as a passive skill for example in hats or runes.
As an example
ffc797914acdbaff4a1369d128769174.png


List of all appearances:

Active Skills (effect)/Passive Skills
pirate_suit
dark_assassin_suit
white_assassin_suit
musketeer_suit
wizard_suit
halloween_suit_2
halloween_suit
baseball_uniform
santa_claus_light_glow
santa_claus_black_glow
santa_claus_red_glow
school_uniform_light_glow
school_uniform_black_glow
school_uniform_red_glow
beach_swimsuit_light
beach_swimsuit_black
beach_swimsuit_red
teddy_bear_light
teddy_bear_black
teddy_bear_red
toy_cat_light
toy_cat_black
toy_cat_red
toy_panda_light
toy_panda_black
toy_panda_red
baseball_uniform_light
baseball_uniform_black
baseball_uniform_red
seductive_light
seductive_black
seductive_red
black_school_uniform_light
black_school_uniform_black
black_school_uniform_red
hanbok_light
hanbok_black
hanbok_red
metal_suit_light
metal_suit_black
metal_suit_red
samurai_light
samurai_black
samurai_red
green_archer_light
green_archer_black
green_archer_red
formal_wear_light
formal_wear_black
formal_wear_red
kat_the_cat_light
kat_the_cat_black
kat_the_cat_red
halloween_light
halloween_black
halloween_red
alluring_swimsuit_light
alluring_swimsuit_black
alluring_swimsuit_red
vampire_light
vampire_black
vampire_red
dark_knight_light
dark_knight_black
dark_knight_red
chevalier_light
chevalier_black
chevalier_red
red_archer_light
red_archer_black
red_archer_red
blue_pirate_light
blue_pirate_black
blue_pirate_red
dark_red_wizard_light
dark_red_wizard_black
dark_red_wizard_red
mystic_light
mystic_black
mystic_red
black_pirate_light
black_pirate_black
black_pirate_red
red_noblesse_light
red_noblesse_black
red_noblesse_red
barbarian_wolf_light
barbarian_wolf_black
barbarian_wolf_red
valkyrie_light
valkyrie_black
valkyrie_red
kelbim_light
kelbim_black
kelbim_red
ninja_light
ninja_black
ninja_red
high_priest_light
high_priest_black
high_priest_red
white_noblesse_light
white_noblesse_black
white_noblesse_red
purple_cowboy_light
purple_cowboy_black
purple_cowboy_red
blue_musketeer_light
blue_musketeer_black
blue_musketeer_red
zaken_light
zaken_black
zaken_red
dragon_light
dragon_black
dragon_red
anakim_light
anakim_black
anakim_red
lilith_light
lilith_black
lilith_red
freya_light
freya_black
LEGACY SECTION
freya_red
assassin
assassin_middle
assassin_high
white_capitan
white_capitan_middle
white_capitan_high
skeleton
skeleton_middle
skeleton_high
bunny
bunny_middle
bunny_high
vampire_suit
vampire_suit_middle
vampire_suit_high
steampunk_suit
steampunk_suit_middle
steampunk_suit_high
flower_suit
flower_suit_middle
flower_suit_high
maid_suit
maid_suit_middle
maid_suit_high
body_fire
joker_suit
joker_middle
joker_high
 
Last edited:

Could you implement a code, where we can add any item as a transformation without relying only on these?

That the user has weapon transformations, hats, accessories, aghations, this would really come in handy, because if someone has a lot of lag due to the effects, they can disable it in the options of transformations, plus it would become more dynamic when implementing new skins.

BTW: I am more than willing to collaborate with money if necessary to implement this or work on a menu of appearances.
 
An example of a skill that will change the appearance:

Passive skill:
<set name="abnormal" val="high_priest_light" />
XML:
<skill id="100500" levels="1" name="High Priest Suit">
    <set name="icon" val="icon.etc_some_icon" />
    <set name="magicLevel" val="40" />
    <set name="target" val="TARGET_SELF" />
    <set name="abnormal" val="HIGH_PRIEST_LIGHT" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
</skill>

Active skill:
abnormal="high_priest_light"
XML:
<skill id="100500" levels="1" name="High Priest Suit">
  <set name="magicType" val="SPECIAL" />
  <set name="icon" val="icon.skill1044" />
  <set name="target" val="TARGET_SELF" />
  <set name="skillType" val="BUFF" />
  <set name="operateType" val="OP_ACTIVE" />
  <for>
    <effect count="1" name="Buff" stackOrder="99" abnormal="high_priest_light" stackType="hpregen" time="45" val="0">
      <mul order="0x30" stat="regHp" val="1.4" />
      <mul order="0x30" stat="regMp" val="1.2" />
    </effect>
  </for>
</skill>



You can use it as a buff or as a passive skill for example in hats or runes.
As an example
ffc797914acdbaff4a1369d128769174.png


List of all appearances:

Active Skills (effect)/Passive Skills
pirate_suit
dark_assassin_suit
white_assassin_suit
musketeer_suit
wizard_suit
halloween_suit_2
halloween_suit
baseball_uniform
santa_claus_light_glow
santa_claus_black_glow
santa_claus_red_glow
school_uniform_light_glow
school_uniform_black_glow
school_uniform_red_glow
beach_swimsuit_light
beach_swimsuit_black
beach_swimsuit_red
teddy_bear_light
teddy_bear_black
teddy_bear_red
toy_cat_light
toy_cat_black
toy_cat_red
toy_panda_light
toy_panda_black
toy_panda_red
baseball_uniform_light
baseball_uniform_black
baseball_uniform_red
seductive_light
seductive_black
seductive_red
black_school_uniform_light
black_school_uniform_black
black_school_uniform_red
hanbok_light
hanbok_black
hanbok_red
metal_suit_light
metal_suit_black
metal_suit_red
samurai_light
samurai_black
samurai_red
green_archer_light
green_archer_black
green_archer_red
formal_wear_light
formal_wear_black
formal_wear_red
kat_the_cat_light
kat_the_cat_black
kat_the_cat_red
halloween_light
halloween_black
halloween_red
alluring_swimsuit_light
alluring_swimsuit_black
alluring_swimsuit_red
vampire_light
vampire_black
vampire_red
dark_knight_light
dark_knight_black
dark_knight_red
chevalier_light
chevalier_black
chevalier_red
red_archer_light
red_archer_black
red_archer_red
blue_pirate_light
blue_pirate_black
blue_pirate_red
dark_red_wizard_light
dark_red_wizard_black
dark_red_wizard_red
mystic_light
mystic_black
mystic_red
black_pirate_light
black_pirate_black
black_pirate_red
red_noblesse_light
red_noblesse_black
red_noblesse_red
barbarian_wolf_light
barbarian_wolf_black
barbarian_wolf_red
valkyrie_light
valkyrie_black
valkyrie_red
kelbim_light
kelbim_black
kelbim_red
ninja_light
ninja_black
ninja_red
high_priest_light
high_priest_black
high_priest_red
white_noblesse_light
white_noblesse_black
white_noblesse_red
purple_cowboy_light
purple_cowboy_black
purple_cowboy_red
blue_musketeer_light
blue_musketeer_black
blue_musketeer_red
zaken_light
zaken_black
zaken_red
dragon_light
dragon_black
dragon_red
anakim_light
anakim_black
anakim_red
lilith_light
lilith_black
lilith_red
freya_light
freya_black
LEGACY SECTION
freya_red
assassin
assassin_middle
assassin_high
white_capitan
white_capitan_middle
white_capitan_high
skeleton
skeleton_middle
skeleton_high
bunny
bunny_middle
bunny_high
vampire_suit
vampire_suit_middle
vampire_suit_high
steampunk_suit
steampunk_suit_middle
steampunk_suit_high
flower_suit
flower_suit_middle
flower_suit_high
maid_suit
maid_suit_middle
maid_suit_high
body_fire
joker_suit
joker_middle
joker_high
Where can I get all the appearance icons? similar to this example
I didn't find dark assassin or white assassin.

1737322706957.webp
 
Back
Top