Someone can explain me how this work?
# -------------- Class master that is called from chat (NOT NPC) -------
ChatClassMasterEnabled = false
# Voice commands that will call the profession window
ChatClassMasterVoiceCommands = prof, class, classmaster
# Example of design: 1(Profession level)-57(ItemID):100000(ItemCount),(ItemID)4037:20(ItemCount)/6673(Reward):1(amount of reward)
# With a reward for the profession: ChatClassMasterId =1-57:100000,4037:10/6673:5;2-57:200000,4037:20/6673:10;3-57:300000,4037:30/6673: 15
# Without a reward: ChatClassMasterId = 1-57: 100000, 4037: 10; 2-57: 200000, 4037: 20; 3-57: 300000, 4037: 30
# In this example, the first profession costs 100000 adena, 10 Coin of Luck and the reward for taking 1 Festival Adena. According to the same example, 2,3 professions
ChatClassMasterId =
# How many times upon reaching a level the window will appear on receiving Exp
ChatClassMasterPopUpOnExp = 1
need to set all class ids or just do nothing?
# -------------- Class master that is called from chat (NOT NPC) -------
ChatClassMasterEnabled = false
# Voice commands that will call the profession window
ChatClassMasterVoiceCommands = prof, class, classmaster
# Example of design: 1(Profession level)-57(ItemID):100000(ItemCount),(ItemID)4037:20(ItemCount)/6673(Reward):1(amount of reward)
# With a reward for the profession: ChatClassMasterId =1-57:100000,4037:10/6673:5;2-57:200000,4037:20/6673:10;3-57:300000,4037:30/6673: 15
# Without a reward: ChatClassMasterId = 1-57: 100000, 4037: 10; 2-57: 200000, 4037: 20; 3-57: 300000, 4037: 30
# In this example, the first profession costs 100000 adena, 10 Coin of Luck and the reward for taking 1 Festival Adena. According to the same example, 2,3 professions
ChatClassMasterId =
# How many times upon reaching a level the window will appear on receiving Exp
ChatClassMasterPopUpOnExp = 1
need to set all class ids or just do nothing?

