Sell Custom extensions for lucera2 | HTML Design (NPC & CB)

MrTitan

Elder
Customer
IF YOU WANT TO PAY VIA REVOLUT SEND ME A PM!
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IF YOU WANT ANY CUSTOM EXT.JAR JUST SEND ME A MESSAGE!

Если вам нужен индивидуальный код для вашего проекта, отправьте мне сообщение!

Visit my shop with ready to use codes. Click Here


Creating and re-creating from scratch any kind of banners/buttons/animated logos and etc.

Some examples
2yueZiq.gif

ZtO1Z38.gif

ZOlpvMT.gif

jLkosaw.gif

hFrdwns.gif

nuSd5yS.gif

8RsH5P9.gif



Customers feedback
Панель и ежедневные функции просто потрясающие, и я не понимаю, почему вы продаете их по такой низкой цене, ваша работа стоит гораздо дороже.
Great work,perfect communication fast delivery on special requests. Nice code and professionalism, trusted seller, realistic prices.
Totally recommend!
Recommend!
Great and fast dev, delivers on time. Kind person and professional. 100% recommended.
Howdy,
I trust all is well with y'all.

I saw this as a better alternative to my complicated solution and man this just works. MrTitan is also super responsive and willing to help tailor the project within reason to your needs. A++
I bought DressMe, it's an excellent mod, it works perfectly. I recommend it!
Very cool addition feature! The dev is also very helpful, supported us a lot along the way of the setup in our server!
 

Attachments

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Letters Collector

Dynamic Letter Configuration

Letters and their item IDs are defined in npc_letters.properties.
Example:
HTML:
letters=L,U,C,E,R,A,2

Word-Based Rewards

Define rewards for words using levels.
Example:

HTML:
LUCERA2_rewards_level1=57,1;104,2

Dynamic Placeholder Replacement

HTML placeholders like %L_count% are replaced with player inventory counts.
Example in NPC HTML:

HTML:
You have %L_count% of L.

Automatic Redemption Tracking
Tracks how many times a player redeems a word and adjusts rewards accordingly.

Graceful Handling
Words or levels not defined in the config are ignored without errors.

How to Use

Configure npc_letters.properties with letters and rewards.
Players collect items corresponding to letters. (you can use simple drop event or just to put the letters ID's as a drop item with % by your choice)
Use redeem_WORD commands to claim rewards (e.g., redeem_LUCERA2).
The NPC validates, removes required items, and grants rewards.

Example Flow:

Player collects items for LINEAGE.
Runs the command redeem_LINEAGE.
NPC grants level 1 rewards, then tracks for future redemption.

Look the attachment for preview.
 

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Short Description
A 7-day daily quest designed to reward consistent play. Players collect 20 EvoItems daily by defeating special mobs, earning different rewards each day. Completing all 7 days counts as one cycle. After finishing 4 full cycles, players receive a special final reward. The quest includes IP, HWID, and account restrictions to prevent abuse and features a custom HTML interface for progress tracking.

If you are interested DM ME!

Type: Custom daily quest with cycle-based rewards
NPC ID: XXXXX (Start NPC)
Mob IDs: XXXXX, XXXXX
Quest Item: (ID: XXXXX)
Cycle Completion Reward Item: CYCLE_REWARD_ITEM (ID: XXXXX)

Features Overview:​

  • Players can start the quest by talking to NPC XXXX.
  • They must kill mobs (XXXX, XXXX) to collect EvoItemItem.
  • Each mob kill has a 50% chance to drop 1 Quest Coin, up to 20 per day.
  • Upon collecting 20 items, they can turn in the quest for daily rewards.
Each of the 7 days provides different rewards:
Code:
private static final int[][][] dailyRewards = {
    {{16100, 1000}, {6577, 1}},     // Day 1
    {{4355, 500}, {6578, 2}},       // Day 2
    {{16100, 1400}, {16102, 5}},    // Day 3
    {{6673, 50}, {6577, 3}},        // Day 4
    {{16100, 2000}, {6578, 4}},     // Day 5
    {{4355, 2000}, {16102, 8}},     // Day 6
    {{28074, 1}, {16102, 15}}       // Day 7
};

you can setup unlimited reward for each day or just 1

Cycle Mechanic

  • Completing all 7 days counts as 1 cycle.
  • After 4 full cycles, the player can claim a final reward (CYCLE_REWARD_ITEM).
  • Cycles reset automatically after claiming the reward.
To prevent abuse:
  • Only one quest completion is allowed per IP or HWID per day.
  • Checks are done using SQL query against a custom table player_quest_progress.
Each player’s:
  • Daily progress (7 days)
  • Current cycle (0–4)
  • Last quest time (timestamp)
    are saved and loaded from the database (player_quest_progress table).
 

Attachments

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  • progress.webp
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  • start.webp
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Знаю насколько вёрстка админок неудобные, ведь все взяты с основ l2jserver.
Вот наша выверенная и оптимизированная годами (сборка rusteam - от т.лёхи (toptaran) после перевёрстанная под lucera) Использую сегодня эту.
 
Знаю насколько вёрстка админок неудобные, ведь все взяты с основ l2jserver.
Вот наша выверенная и оптимизированная годами (сборка rusteam - от т.лёхи (toptaran) после перевёрстанная под lucera) Использую сегодня эту.
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Знаю насколько вёрстка админок неудобные, ведь все взяты с основ l2jserver.
Вот наша выверенная и оптимизированная годами (сборка rusteam - от т.лёхи (toptaran) после перевёрстанная под lucera) Использую сегодня эту.
And why you post this in my thread? You can make your own for share/sell. This is not the place for show off.
 
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